2023-10-07 20:09:16 +08:00
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#Material
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Name PureTexture2D
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Base Std2D
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#Vertex
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Input
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{
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vec2 TexCoord
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}
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Output
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{
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vec2 TexCoord
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}
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Code
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{
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void main()
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{
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Output.TexCoord=TexCoord;
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gl_Position=GetPosition2D();
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}
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}
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#Fragment
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Sampler2D TextureColor
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Output
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{
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2023-10-08 10:40:01 +08:00
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vec4 FragColor;
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2023-10-07 20:09:16 +08:00
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}
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Code
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{
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void main()
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{
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2023-10-08 10:40:01 +08:00
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FragColor=texture(TextureColor,Input.TexCoord);
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2023-10-07 20:09:16 +08:00
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}
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}
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