51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
|
#ifndef HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
|
||
|
#define HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
|
||
|
|
||
|
#include<hgl/graph/VKPrimitive.h>
|
||
|
namespace hgl
|
||
|
{
|
||
|
namespace graph
|
||
|
{
|
||
|
/**
|
||
|
* 文本图元
|
||
|
*/
|
||
|
class TextPrimitive:public Primitive
|
||
|
{
|
||
|
GPUDevice * device;
|
||
|
Material * mtl;
|
||
|
|
||
|
uint max_count; ///<缓冲区最大容量
|
||
|
|
||
|
VBO * vbo_position;
|
||
|
VBO * vbo_tex_coord;
|
||
|
|
||
|
protected:
|
||
|
|
||
|
friend class TextLayout;
|
||
|
friend class TextRender;
|
||
|
|
||
|
SortedSets<u32char> chars_sets;
|
||
|
|
||
|
const SortedSets<u32char> &GetCharsSets()const{return chars_sets;}
|
||
|
void SetCharsSets(const SortedSets<u32char> &sl){chars_sets=sl;}
|
||
|
void ClearCharsSets(){chars_sets.Clear();}
|
||
|
|
||
|
private:
|
||
|
|
||
|
virtual ~TextPrimitive();
|
||
|
|
||
|
public:
|
||
|
|
||
|
TextPrimitive(GPUDevice *,Material *,uint mc=1024);
|
||
|
|
||
|
public:
|
||
|
|
||
|
void SetCharCount (const uint);
|
||
|
|
||
|
bool WriteVertex (const int16 *fp);
|
||
|
bool WriteTexCoord (const float *fp);
|
||
|
};//class TextPrimitive:public Renderable
|
||
|
}//namespace graph
|
||
|
}//namespace hgl
|
||
|
#endif//HGL_GRAPH_FONT_PRIMITIVE_INCLUDE
|