ULRE/src/SceneGraph/Vulkan/VKDeviceMaterial.cpp

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#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialDescriptorManager.h>
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#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKShaderModuleMap.h>
#include<hgl/graph/VKVertexInputLayout.h>
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#include"VKPipelineLayoutData.h"
VK_NAMESPACE_BEGIN
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PipelineLayoutData *CreatePipelineLayoutData(VkDevice device,const MaterialDescriptorManager *desc_manager);
namespace
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{
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DescriptorSet *CreateDS(VkDevice device,VkDescriptorPool desc_pool,const PipelineLayoutData *pld,const DescriptorSetType &type)
{
RANGE_CHECK_RETURN_NULLPTR(type);
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const uint32_t binding_count=pld->binding_count[size_t(type)];
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if(!binding_count)
return(nullptr);
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DescriptorSetAllocateInfo alloc_info;
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alloc_info.descriptorPool = desc_pool;
alloc_info.descriptorSetCount = 1;
alloc_info.pSetLayouts = pld->layouts+size_t(type);
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VkDescriptorSet desc_set;
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if(vkAllocateDescriptorSets(device,&alloc_info,&desc_set)!=VK_SUCCESS)
return(nullptr);
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return(new DescriptorSet(device,binding_count,pld->pipeline_layout,desc_set));
}
void CreateShaderStageList(List<VkPipelineShaderStageCreateInfo> &shader_stage_list,ShaderModuleMap *shader_maps)
{
const ShaderModule *sm;
const int shader_count=shader_maps->GetCount();
shader_stage_list.SetCount(shader_count);
VkPipelineShaderStageCreateInfo *p=shader_stage_list.GetData();
auto **itp=shader_maps->GetDataList();
for(int i=0;i<shader_count;i++)
{
sm=(*itp)->value;
hgl_cpy(p,sm->GetCreateInfo(),1);
++p;
++itp;
}
}
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MaterialParameters *CreateMP(VkDevice device,VkDescriptorPool desc_pool,const MaterialDescriptorManager *desc_manager,const PipelineLayoutData *pld,const DescriptorSetType &desc_set_type)
{
if(!desc_manager||!pld)return(nullptr);
RANGE_CHECK_RETURN_NULLPTR(desc_set_type)
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DescriptorSet *ds=CreateDS(device,desc_pool,pld,desc_set_type);
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if(!ds)return(nullptr);
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#ifdef _DEBUG
const UTF8String addr_string=HexToString<char,uint64_t>((uint64_t)(ds->GetDescriptorSet()));
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LOG_INFO(U8_TEXT("Create [DescriptSets:")+addr_string+("] OK! Material Name: \"")+desc_manager->GetMaterialName()+U8_TEXT("\" Type: ")+GetDescriptorSetTypeName(desc_set_type));
#endif//_DEBUG
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return(new MaterialParameters(desc_manager,desc_set_type,ds));
}
}//namespace
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Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps,MaterialDescriptorManager *desc_manager,VertexInput *vi)
{
const int shader_count=shader_maps->GetCount();
if(shader_count<1)
return(nullptr);
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PipelineLayoutData *pld=CreatePipelineLayoutData(attr->device,desc_manager);
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if(!pld)
{
delete shader_maps;
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SAFE_CLEAR(desc_manager);
return(nullptr);
}
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MaterialData *data=new MaterialData;
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data->name =mtl_name;
data->shader_maps =shader_maps;
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data->desc_manager =desc_manager;
data->vertex_input =vi;
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CreateShaderStageList(data->shader_stage_list,shader_maps);
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data->pipeline_layout_data=pld;
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if(desc_manager)
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{
ENUM_CLASS_FOR(DescriptorSetType,int,dst)
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{
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if(desc_manager->hasSet((DescriptorSetType)dst))
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data->mp_array[dst]=CreateMP(attr->device,attr->desc_pool,desc_manager,pld,(DescriptorSetType)dst);
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else
data->mp_array[dst]=nullptr;
}
}
else
hgl_zero(data->mp_array);
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return(new Material(data));
}
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VK_NAMESPACE_END