ULRE/inc/hgl/component/Component.h

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#pragma once
#include<hgl/type/DataType.h>
#include<hgl/type/SortedSet.h>
namespace hgl::graph
{
class ComponentManager;
class SceneNode;
struct ComponentData{};
/**
* <br>
*
*/
class Component
{
SceneNode * OwnerNode;
ComponentManager * Manager;
ComponentData * Data;
public:
Component()=delete;
Component(SceneNode *sn,ComponentData *cd,ComponentManager *cm)
{
OwnerNode=sn;
Data=cd;
Manager=cm;
}
virtual ~Component()=default;
public:
virtual void Update(const double delta_time)=0;
virtual void OnFocusLost(){} ///<焦点丢失事件
virtual void OnFocusGained(){} ///<焦点获得事件
};//class Component
//Component *CreateComponent(const ObjectBaseInfo &,ComponentData *);
//template<typename T,typename ...ARGS> inline T *NewComponentSCL(const SourceCodeLocation &scl,ARGS...args)
//{
// static size_t new_count=0;
// ObjectBaseInfo obi;
// obi.hash_code =GetTypeHash<T>();
// obi.unique_id =new_count;
// obi.scl =scl;
// ++new_count;
// T *obj=new T(obi);
// return obj;
//}
//#define NewComponent(T,...) NewComponentSCL<T>(HGL_SOURCE_LOCATION __VA_OPT__(,) __VA_ARGS__)
class ComponentManager
{
SortedSet<Component *> ComponentSet;
public:
virtual ~ComponentManager()=default;
public:
virtual size_t ComponentHashCode()const=0;
virtual Component * CreateComponent(SceneNode *,ComponentData *)=0;
virtual int GetComponentCount()const=0;
};//class ComponentManager
}//namespace hgl::graph