ULRE/src/SceneGraph/Vulkan/VKMaterial.cpp

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#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialDescriptorSets.h>
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#include"VKPipelineLayoutData.h"
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VK_NAMESPACE_BEGIN
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MaterialData::~MaterialData()
{
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for(int i=0;i<int(DescriptorSetsType::RANGE_SIZE);i++)
if(mp_array[i])
delete mp_array[i];
delete shader_maps;
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SAFE_CLEAR(mds);
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}
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Material::~Material()
{
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delete data->pipeline_layout_data;
delete data;
}
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const VkPipelineLayout Material::GetPipelineLayout()const
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{
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return data->pipeline_layout_data->pipeline_layout;
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}
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const bool Material::hasSet(const DescriptorSetsType &dst)const
{
return data->mds->hasSet(dst);
}
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VK_NAMESPACE_END