ULRE/src/SceneGraph/font/TextRender.cpp

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#include<hgl/graph/font/TextRender.h>
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#include<hgl/graph/font/TextPrimitive.h>
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#include<hgl/graph/font/TileFont.h>
#include<hgl/graph/font/TextLayout.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/color/Color.h>
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namespace hgl
{
namespace graph
{
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TextRender::TextRender(GPUDevice *dev,FontSource *fs)
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{
device=dev;
db=new RenderResource(device);
tl_engine=new TextLayout();
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font_source=fs;
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material =nullptr;
material_instance =nullptr;
sampler =nullptr;
pipeline =nullptr;
tile_font =nullptr;
ubo_color =nullptr;
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}
TextRender::~TextRender()
{
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for(TextPrimitive *tr:tr_sets)
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{
tile_font->Unregistry(tr->GetCharsSets().GetList());
delete tr;
}
tr_sets.Clear();
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SAFE_CLEAR(tl_engine);
SAFE_CLEAR(tile_font);
SAFE_CLEAR(db);
}
bool TextRender::InitTileFont(int limit)
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{
tile_font=device->CreateTileFont(font_source,limit);
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return(true);
}
bool TextRender::InitTextLayoutEngine()
{
CharLayoutAttr cla;
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TextLayoutAttribute tla;
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cla.CharColor=GetColor4f(COLOR::White,1.0);
cla.BackgroundColor.Zero();
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tla.char_layout_attr=&cla;
tla.line_gap=0.1f;
tl_engine->SetFont(tile_font->GetFontSource());
tl_engine->Set(&tla);
tl_engine->SetTextDirection(0);
tl_engine->SetAlign(TextAlign::Left);
tl_engine->SetMaxWidth(0);
tl_engine->SetMaxHeight(0);
return tl_engine->Init();
}
bool TextRender::InitUBO()
{
color.One();
ubo_color=db->CreateUBO(sizeof(Color4f),&color);
if(!ubo_color)
return(false);
return(true);
}
bool TextRender::InitMaterial(RenderPass *rp,DeviceBuffer *ubo_camera_info)
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{
material=db->CreateMaterial(OS_TEXT("res/material/LumTextureRect2D"));
//文本渲染Position坐标全部是使用整数这里强制要求Position输入流使用RGBA16I格式
{
VILConfig vil_config;
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vil_config.Add("Position",VF_V4I16);
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material_instance=db->CreateMaterialInstance(material,&vil_config);
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if(!material_instance)return(false);
}
pipeline=rp->CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::SolidRectangles);
if(!pipeline)return(false);
sampler=db->CreateSampler();
{
MaterialParameters *mp_global=material_instance->GetMP(DescriptorSetsType::Global);
if(!mp_global)
return(false);
if(!mp_global->BindUBO("g_camera",ubo_camera_info))return(false);
mp_global->Update();
}
{
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MaterialParameters *mp=material_instance->GetMP(DescriptorSetsType::PerMaterial);
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if(!mp)
return(false);
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if(!mp->BindSampler("lum_texture",tile_font->GetTexture(),sampler))return(false);
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if(!mp->BindUBO("color_material",ubo_color))return(false);
mp->Update();
}
return(true);
}
bool TextRender::Init(RenderPass *rp,DeviceBuffer *ubo_camera_info,int limit)
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{
if(!InitTileFont(limit))
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return(false);
if(!InitTextLayoutEngine())
return(false);
if(!InitUBO())
return(false);
if(!InitMaterial(rp,ubo_camera_info))
return(false);
return(true);
}
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TextPrimitive *TextRender::CreatePrimitive()
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{
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TextPrimitive *tr=new TextPrimitive(device,material);
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tr_sets.Add(tr);
return tr;
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}
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TextPrimitive *TextRender::CreatePrimitive(const UTF16String &str)
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{
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TextPrimitive *tr=CreatePrimitive();
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if(tl_engine->SimpleLayout(tr,tile_font,str)<=0)
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return(tr);
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return tr;
}
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bool TextRender::Layout(TextPrimitive *tr,const UTF16String &str)
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{
if(!tr)
return(false);
if(tl_engine->SimpleLayout(tr,tile_font,str)<=0)
return(false);
return true;
}
Renderable *TextRender::CreateRenderable(TextPrimitive *text_primitive)
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{
return db->CreateRenderable(text_primitive,material_instance,pipeline);
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}
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void TextRender::Release(TextPrimitive *tr)
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{
if(!tr)return;
if(!tr_sets.Delete(tr))return;
tile_font->Unregistry(tr->GetCharsSets().GetList());
delete tr;
}
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FontSource *CreateCJKFontSource(const os_char *cf,const os_char *lf,const uint32_t size)
{
Font eng_fnt(lf,0,size);
Font chs_fnt(cf,0,size);
FontSource *eng_fs=AcquireFontSource(eng_fnt);
FontSource *chs_fs=AcquireFontSource(chs_fnt);
FontSourceMulti *font_source=new FontSourceMulti(eng_fs);
font_source->AddCJK(chs_fs);
return font_source;
}
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FontSource *AcquireFontSource(const os_char *name,const uint32_t size)
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{
Font fnt(name,0,size);
return AcquireFontSource(fnt);
}
TextRender *CreateTextRender(GPUDevice *dev,FontSource *fs,RenderPass *rp,DeviceBuffer *ubo_camera_info,int limit)
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{
if(!dev||!rp||!ubo_camera_info)
return(nullptr);
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TextRender *text_render=new TextRender(dev,fs);
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if(!text_render->Init(rp,ubo_camera_info,limit))
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{
delete text_render;
return(nullptr);
}
return text_render;
}
}//namespace graph
}//namespace hgl