ULRE/src/SceneGraph/TileData.cpp

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#include<hgl/graph/TileData.h>
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#include<hgl/log/LogInfo.h>
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namespace hgl
{
namespace graph
{
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TileData::TileData(Texture2D *tt,const uint tw,const uint th)
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{
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tile_texture=tt;
tile_width=tw;
tile_height=th;
tile_rows=tile_texture->GetHeight()/tile_height;
tile_cols=tile_texture->GetWidth()/tile_width;
tile_max_count=tile_rows*tile_cols;
tile_count=0;
NEW_NULL_ARRAY(tile_object,TileData::Object *,tile_max_count);
}
TileData::~TileData()
{
SAFE_CLEAR(tile_texture);
SAFE_CLEAR_OBJECT_ARRAY(tile_object,tile_max_count);
}
int TileData::FindSpace()
{
if(!tile_object)return(-1);
if(tile_count>=tile_max_count)return(-1);
int n=tile_max_count;
while(n--)
if(!(tile_object[n]))
return(n);
LOG_PROBLEM(OS_TEXT("无法在Tile数据区内找到足够的空间"));
return(-1);
}
void TileData::WriteTile(int index,TileData::Object *obj,void *data,uint bytes,VkFormat format,int ctw,int cth)
{
int col,row;
double left,top;
col=index%tile_cols;
row=index/tile_cols;
left=tile_width *col;
top =tile_height*row;
obj->index =index;
obj->width =(ctw==-1)?tile_width:ctw;
obj->height =(cth==-1)?tile_height:cth;
obj->fl=left/double(tile_texture->GetWidth());
obj->ft=top /double(tile_texture->GetHeight());
obj->fw=double(obj->width)/double(tile_texture->GetWidth());
obj->fh=double(obj->height)/double(tile_texture->GetHeight());
tile_object[index]=obj;
tile_texture->ChangeImage( left,
top,
tile_width,
tile_height,
data,
bytes,
format);
//请保留这段代码,以便未来使用时该数据时不会使用
//{
// vertex->Begin(index*6);
// texcoord->Begin(index*6);
// texcoord->WriteRect(obj->fl,obj->ft,obj->fw,obj->fh);
// vertex->WriteRect(0,0,obj->width,obj->height);
// texcoord->End();
// vertex->End();
//}
}
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}//namespace graph
}//namespace hgl