ULRE/src/SceneGraph/shader/ShaderResource.cpp

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#include<hgl/graph/shader/ShaderResource.h>
#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/vulkan/VKFormat.h>
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VK_NAMESPACE_BEGIN
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#define AccessByPointer(data,type) *(type *)data;data+=sizeof(type);
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namespace
{
constexpr char SHADER_FILE_HEADER[] ="Shader\x1A";
constexpr uint SHADER_FILE_HEADER_BYTES=sizeof(SHADER_FILE_HEADER)-1;
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constexpr uint32 SHADER_FILE_MIN_SIZE =SHADER_FILE_HEADER_BYTES
+1 //version
+sizeof(uint32) //shader flag
+sizeof(uint32) //spv_size
+1 //input states count
+1; //output states count
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const uint8 *LoadShaderStages(ShaderStageList &ss_list,const uint8 *data)
{
const uint count=*data++;
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if(count<=0)
return(data);
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const uint32 total_bytes=AccessByPointer(data,uint32);
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int str_len;
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ShaderStage *ss;
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for(uint i=0;i<count;i++)
{
ss=new ShaderStage;
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ss->location=*data++;
ss->type.basetype=(VertexAttribBaseType)*data++;
ss->type.vec_size=*data++;
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ss->format=VK_NAMESPACE::GetVulkanFormat(&(ss->type));
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str_len=*data++;
ss->name.SetString((char *)data,str_len);
data+=str_len;
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ss->binding=i;
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ss_list.Add(ss);
}
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return data;
}
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const uint8 *LoadShaderDescriptor(const uint8_t version,ShaderDescriptorList *sd_list,const uint8 *data)
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{
const uint32 total_bytes=AccessByPointer(data,uint32);
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const uint count=*data++;
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uint str_len;
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sd_list->binding_list.PreMalloc(count);
sd_list->set_list.PreMalloc(count);
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for(uint i=0;i<count;i++)
{
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if(version>=1)
sd_list->set_list.Add(*data++);
else
sd_list->set_list.Add(0);
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sd_list->binding_list.Add(*data++);
str_len=*data++;
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sd_list->name_list.Add(AnsiString((char *)data,str_len));
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data+=str_len;
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}
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return data;
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}
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}//namespcae
ShaderResource::ShaderResource(const void *fd,const VkShaderStageFlagBits &flag,const void *sd,const uint32 size)
{
data=fd;
stage_flag=flag;
spv_data=sd;
spv_size=size;
}
ShaderResource::~ShaderResource()
{
delete[] data;
}
const ShaderStage *ShaderResource::GetStageInput(const AnsiString &name) const
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{
const int count=stage_inputs.GetCount();
ShaderStage **ss=stage_inputs.GetData();
for(int i=0;i<count;i++)
{
if(name==(*ss)->name)
return *ss;
++ss;
}
return nullptr;
}
const int ShaderResource::GetStageInputBinding(const AnsiString &name) const
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{
const int count=stage_inputs.GetCount();
ShaderStage **ss=stage_inputs.GetData();
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for(int i=0;i<count;i++)
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{
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if(name==(*ss)->name)
return i;
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++ss;
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}
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return -1;
}
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const int ShaderResource::GetBinding(VkDescriptorType desc_type,const AnsiString &name)const
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{
if(desc_type>=VK_DESCRIPTOR_TYPE_RANGE_SIZE)return -1;
if(name.IsEmpty())return -1;
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const ShaderDescriptorList *sdl=descriptor_list+(size_t)desc_type;
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const int index=sdl->name_list.Find(name);
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uint binding;
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if(sdl->binding_list.Get(index,binding))
return binding;
else
return -1;
}
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ShaderResource *LoadShaderResoruce(const OSString &filename)
{
int64 filesize;
uint8 *origin_filedata=(uint8 *)filesystem::LoadFileToMemory(filename+OS_TEXT(".shader"),filesize);
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if(!origin_filedata)return(nullptr);
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if(filesize<SHADER_FILE_MIN_SIZE
||memcmp(origin_filedata,SHADER_FILE_HEADER,SHADER_FILE_HEADER_BYTES))
{
delete[] origin_filedata;
return(false);
}
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const uint8 *filedata=origin_filedata;
const uint8 *file_end=filedata+filesize;
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filedata+=SHADER_FILE_HEADER_BYTES;
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uint8 version;
VkShaderStageFlagBits flag;
uint32 spv_size;
uint32 desc_type;
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version =AccessByPointer(filedata,uint8);
flag =(const VkShaderStageFlagBits)AccessByPointer(filedata,uint32);
spv_size=AccessByPointer(filedata,uint32);
ShaderResource *sr=new ShaderResource(origin_filedata,flag,filedata,spv_size);
filedata+=spv_size;
filedata=LoadShaderStages(sr->GetStageInputs(),filedata);
filedata=LoadShaderStages(sr->GetStageOutputs(),filedata);
while(filedata<file_end)
{
desc_type=AccessByPointer(filedata,uint32);
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filedata=LoadShaderDescriptor(version,sr->GetDescriptorList((VkDescriptorType)desc_type),filedata);
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}
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return sr;
}
VK_NAMESPACE_END