ULRE/inc/hgl/graph/InlineGeometry.h

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#ifndef HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
#define HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
#include<hgl/graph/VK.h>
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#include<hgl/math/Vector.h>
#include<hgl/type/RectScope.h>
#include<hgl/type/Color4f.h>
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#include<hgl/graph/AABB.h>
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namespace hgl
{
namespace graph
{
namespace inline_geometry
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{
/**
* (/)
*/
struct RectangleCreateInfo
{
RectScope2f scope;
};//struct RectangleCreateInfo
Primitive *CreateRectangle(RenderResource *db,const VIL *vil,const RectangleCreateInfo *rci);
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/**
*
*/
Primitive *CreateGBufferCompositionRectangle(RenderResource *db,const VIL *vil);
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/**
* (/线)
*/
struct RoundRectangleCreateInfo:public RectangleCreateInfo
{
float radius; ///<圆角半径
uint32_t round_per; ///<圆角精度
};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
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Primitive *CreateRoundRectangle(RenderResource *db,const VIL *vil,const RoundRectangleCreateInfo *rci);
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/**
*
*/
struct CircleCreateInfo
{
Vector2f center; ///<圆心坐标
Vector2f radius; ///<半径
uint field_count=8; ///<分段次数
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bool has_color =false;
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Vector4f center_color; ///<圆心颜色
Vector4f border_color; ///<边缘颜色
};//struct CircleCreateInfo
/**
* 2D圆形(/线)
*/
Primitive *CreateCircle(RenderResource *db,const VIL *vil,const CircleCreateInfo *cci);
/**
*
*/
struct PlaneGridCreateInfo
{
Vector3f coord[4];
Vector2u step;
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Vector2u side_step; //到边界的步数
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Color4f color; //一般线条颜色
Color4f side_color; //边界线条颜色
};//struct PlaneGridCreateInfo
/**
* (线)
*/
Primitive *CreatePlaneGrid(RenderResource *db,const VIL *vil,const PlaneGridCreateInfo *pgci);
struct PlaneCreateInfo
{
Vector2f tile;
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public:
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PlaneCreateInfo()
{
tile.x=1.0f;
tile.y=1.0f;
}
};//struct PlaneCreateInfo
/**
* ()
*/
Primitive *CreatePlane(RenderResource *db,const VIL *vil,const PlaneCreateInfo *pci);
struct CubeCreateInfo
{
bool normal;
bool tangent;
bool tex_coord;
enum class ColorType
{
NoColor=0, ///<没有颜色
SameColor, ///<一个颜色
FaceColor, ///<每个面一个颜色(请写入6个颜色值)
VertexColor, ///<每个顶点一个颜色(请写入24个颜色值)
ENUM_CLASS_RANGE(NoColor,VertexColor)
};
ColorType color_type;
Vector4f color[24];
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public:
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CubeCreateInfo()
{
normal=false;
tangent=false;
tex_coord=false;
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color_type=ColorType::NoColor;
}
};//struct CubeCreateInfo
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/**
* ()
*/
Primitive *CreateCube(RenderResource *db,const VIL *vil,const CubeCreateInfo *cci);
struct BoundingBoxCreateInfo
{
bool normal;
enum class ColorType
{
NoColor=0, ///<没有颜色
SameColor, ///<一个颜色
VertexColor, ///<每个顶点一个颜色(请写入8个颜色值)
ENUM_CLASS_RANGE(NoColor,VertexColor)
};
ColorType color_type;
Vector4f color[8];
public:
BoundingBoxCreateInfo()
{
normal=false;
color_type=ColorType::NoColor;
}
};//struct BoundingBoxCreateInfo
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/**
* (线)
*/
Primitive *CreateBoundingBox(RenderResource *db,const VIL *vil,const BoundingBoxCreateInfo *cci);
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/**
* 0,0,01()
*/
Primitive *CreateSphere(RenderResource *db,const VIL *vil,const uint numberSlices);
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/**
* ()
*/
Primitive *CreateDome(RenderResource *db,const VIL *vil, const uint numberSlices);
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struct TorusCreateInfo
{
float innerRadius,
outerRadius;
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uint numberSlices,
numberStacks;
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Vector2f uv_scale={1.0,1.0};
};//struct TorusCreateInfo
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/**
* ()
*/
Primitive *CreateTorus(RenderResource *db,const VIL *vil,const TorusCreateInfo *tci);
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struct CylinderCreateInfo
{
float halfExtend, //高度
radius; //半径
uint numberSlices;
};//struct CylinderCreateInfo
/**
* ()
*/
Primitive *CreateCylinder(RenderResource *db,const VIL *vil,const CylinderCreateInfo *cci);
struct ConeCreateInfo
{
float halfExtend, //高度
radius; //半径
uint numberSlices, //圆切分精度
numberStacks; //柱高层数
};//struct ConeCreateInfo
/**
* ()
*/
Primitive *CreateCone(RenderResource *db,const VIL *vil,const ConeCreateInfo *cci);
struct AxisCreateInfo
{
float size;
Color4f color[3];
public:
AxisCreateInfo()
{
size=1.0f;
color[0].Set(1,0,0,1);
color[1].Set(0,1,0,1);
color[2].Set(0,0,1,1);
}
};//struct AxisCreateInfo
/**
* 线(线)
*/
Primitive *CreateAxis(RenderResource *db,const VIL *vil,const AxisCreateInfo *aci);
}//namespace inline_geometry
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}//namespace graph
};//namespace hgl
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE