ULRE/example/Gizmo/RayPicking.cpp

205 lines
5.4 KiB
C++
Raw Normal View History

2023-10-13 19:22:11 +08:00
// RayPicking
2022-02-10 18:56:00 +08:00
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/RenderList.h>
#include<hgl/graph/Camera.h>
#include<hgl/graph/Ray.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/VertexDataManager.h>
2024-07-10 02:00:18 +08:00
#include<hgl/graph/VKVertexInputConfig.h>
2022-02-10 18:56:00 +08:00
using namespace hgl;
using namespace hgl::graph;
static float position_data[2][3]=
{
{100,100,100},
{0,0,0}
};
2023-10-05 00:50:31 +08:00
static float lumiance_data[2]={1,1};
static Color4f white_color(1,1,1,1);
static Color4f yellow_color(1,1,0,1);
2022-02-10 18:56:00 +08:00
class TestApp:public SceneAppFramework
2022-02-10 18:56:00 +08:00
{
Color4f color;
DeviceBuffer *ubo_color=nullptr;
2022-02-10 18:56:00 +08:00
private:
Material * mtl_plane_grid =nullptr;
2023-10-05 00:50:31 +08:00
MaterialInstance * mi_plane_grid =nullptr;
Pipeline * pipeline_plane_grid =nullptr;
2024-04-24 01:44:01 +08:00
Primitive * prim_plane_grid =nullptr;
2022-02-10 18:56:00 +08:00
Material * mtl_line =nullptr;
MaterialInstance * mi_line =nullptr;
Pipeline * pipeline_line =nullptr;
Primitive * prim_line =nullptr;
2024-06-12 02:14:56 +08:00
VABMap * prim_line_vab_map =nullptr;
2022-02-10 18:56:00 +08:00
Ray ray;
private:
2023-10-05 00:50:31 +08:00
bool InitMaterialAndPipeline()
2022-02-10 18:56:00 +08:00
{
mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance2D",Prim::Lines);
2023-10-05 00:50:31 +08:00
cfg.local_to_world=true;
{
2024-06-12 09:55:50 +08:00
cfg.mtl_name="VertexLuminance2D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
cfg.position_format=VAT_VEC2;
2022-02-10 18:56:00 +08:00
2024-06-12 09:55:50 +08:00
mtl_plane_grid=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
if(!mtl_plane_grid)return(false);
2024-07-10 02:00:18 +08:00
VILConfig vil_config;
vil_config.Add(VAN::Luminance,VF_V1UN8);
mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,&vil_config,&white_color);
if(!mi_plane_grid)return(false);
2023-10-05 00:50:31 +08:00
pipeline_plane_grid=CreatePipeline(mi_plane_grid,InlinePipeline::Solid3D,Prim::Lines);
if(!pipeline_plane_grid)return(false);
}
2023-10-05 00:50:31 +08:00
{
2024-06-12 08:56:01 +08:00
cfg.mtl_name="VertexLuminance3D"; //注意必须用不同名字,未来改名材质文件名+cfg hash名
cfg.position_format=VAT_VEC3;
2023-10-05 00:50:31 +08:00
mtl_line=db->LoadMaterial("Std3D/VertexLum3D",&cfg);
if(!mtl_line)return(false);
2022-02-10 18:56:00 +08:00
mi_line=db->CreateMaterialInstance(mtl_line,nullptr,&yellow_color);
if(!mi_line)return(false);
pipeline_line=CreatePipeline(mtl_line,InlinePipeline::Solid3D,Prim::Lines);
if(!pipeline_line)
return(false);
}
return(true);
}
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
2022-02-10 18:56:00 +08:00
{
Renderable *ri=db->CreateRenderable(r,mi,p);
2023-10-05 00:50:31 +08:00
if(!ri)
{
LOG_ERROR(OS_TEXT("Create Renderable failed."));
return(nullptr);
}
2022-02-10 18:56:00 +08:00
2024-10-06 14:51:38 +08:00
render_root.Add(new SceneNode(ri));
2022-02-10 18:56:00 +08:00
return ri;
}
bool CreateRenderObject()
{
using namespace inline_geometry;
2022-02-10 18:56:00 +08:00
{
2024-07-10 02:00:18 +08:00
PrimitiveCreater pc(device,mi_plane_grid->GetVIL());
2022-02-10 18:56:00 +08:00
struct PlaneGridCreateInfo pgci;
pgci.grid_size.Set(32,32);
pgci.sub_count.Set(8,8);
2022-02-10 18:56:00 +08:00
2024-07-10 02:00:18 +08:00
pgci.lum=128;
pgci.sub_lum=196;
2022-02-10 18:56:00 +08:00
2024-07-10 02:00:18 +08:00
prim_plane_grid=CreatePlaneGrid2D(&pc,&pgci);
2022-02-10 18:56:00 +08:00
}
{
PrimitiveCreater pc(device,mtl_line->GetDefaultVIL());
if(!pc.Init("Line",2))
return(false);
2022-02-10 18:56:00 +08:00
if(!pc.WriteVAB(VAN::Position, VF_V3F,position_data))return(false);
if(!pc.WriteVAB(VAN::Luminance,VF_V1F,lumiance_data))return(false);
prim_line=pc.Create();
2024-06-12 02:14:56 +08:00
prim_line_vab_map=prim_line->GetVABMap(VAN::Position);
2022-02-10 18:56:00 +08:00
}
return(true);
}
bool InitScene()
{
Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid);
Add(prim_line,mi_line,pipeline_line);
2022-02-10 18:56:00 +08:00
2023-10-05 00:50:31 +08:00
camera->pos=Vector3f(32,32,32);
2022-02-10 18:56:00 +08:00
camera_control->SetTarget(Vector3f(0,0,0));
camera_control->Refresh();
render_root.RefreshMatrix();
2023-10-05 00:50:31 +08:00
render_list->Expend(&render_root);
2022-02-10 18:56:00 +08:00
return(true);
}
public:
~TestApp()
{
SAFE_CLEAR(prim_plane_grid);
SAFE_CLEAR(prim_line);
}
bool Init(uint w,uint h)
{
if(!SceneAppFramework::Init(w,h))
2022-02-10 18:56:00 +08:00
return(false);
2023-10-05 00:50:31 +08:00
if(!InitMaterialAndPipeline())
2022-02-10 18:56:00 +08:00
return(false);
if(!CreateRenderObject())
return(false);
if(!InitScene())
return(false);
return(true);
}
2023-10-07 16:14:34 +08:00
void BuildCommandBuffer(uint32 index) override
2022-02-10 18:56:00 +08:00
{
const CameraInfo *ci=GetCameraInfo();
const ViewportInfo *vi=GetViewportInfo();
2022-02-10 18:56:00 +08:00
ray.Set(GetMouseCoord(),ci,vi); //设置射线查询的屏幕坐标点
2022-02-10 18:56:00 +08:00
const Vector3f pos=ray.ClosestPoint(Vector3f(0,0,0)); //求射线上与点(0,0,0)最近的点的坐标
prim_line_vab_map->Write(&pos, //更新VAB上这个点的位置
1); //这里的1代表的数据数量,不是字节数
2022-02-10 18:56:00 +08:00
SceneAppFramework::BuildCommandBuffer(index);
2022-02-10 18:56:00 +08:00
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
return RunApp<TestApp>(1280,720);
2022-02-10 18:56:00 +08:00
}