ULRE/inc/hgl/graph/SceneDB.h

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#ifndef HGL_GRAPH_SCENE_DATABASE_INCLUDE
#define HGL_GRAPH_SCENE_DATABASE_INCLUDE
#include<hgl/graph/vulkan/VKMaterial.h>
#include<hgl/graph/vulkan/VKPipeline.h>
#include<hgl/graph/vulkan/VKDescriptorSets.h>
#include<hgl/graph/vulkan/VKRenderable.h>
#include<hgl/graph/vulkan/VKBuffer.h>
#include<hgl/graph/VertexBufferCreater.h>
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#include<hgl/type/ResManage.h>
namespace hgl
{
namespace graph
{
using MaterialID =int;
using PipelineID =int;
using DescriptorSetsID =int;
using RenderableID =int;
using BufferID =int;
class VertexBufferCreater;
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/**
* DB
*/
class SceneDB
{
vulkan::Device *device;
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IDResManage<MaterialID, vulkan::Material> rm_material; ///<材质合集
IDResManage<PipelineID, vulkan::Pipeline> rm_pipeline; ///<管线合集
IDResManage<DescriptorSetsID, vulkan::DescriptorSets> rm_desc_sets; ///<描述符合集
IDResManage<RenderableID, vulkan::Renderable> rm_renderables; ///<可渲染对象合集
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IDResManage<BufferID, vulkan::Buffer> rm_buffers; ///<顶点缓冲区集合
public:
SceneDB(vulkan::Device *dev):device(dev){}
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virtual ~SceneDB()=default;
MaterialID Add(vulkan::Material * mtl ){return rm_material.Add(mtl);}
PipelineID Add(vulkan::Pipeline * p ){return rm_pipeline.Add(p);}
DescriptorSetsID Add(vulkan::DescriptorSets *ds ){return rm_desc_sets.Add(ds);}
RenderableID Add(vulkan::Renderable * r ){return rm_renderables.Add(r);}
BufferID Add(vulkan::Buffer * buf ){return rm_buffers.Add(buf);}
vulkan::VertexBuffer *CreateVBO(VkFormat format,uint32_t count,const void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
vulkan::VertexBuffer *CreateVBO(VkFormat format,uint32_t count,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateVBO(format,count,nullptr,sharing_mode);}
vulkan::VertexBuffer *CreateVBO(const VertexBufferCreater *vbc,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE){return CreateVBO(vbc->GetDataType(),vbc->GetCount(),vbc->GetData(),sharing_mode);}
#define SCENE_DB_CREATE_FUNC(name) vulkan::Buffer *Create##name(VkDeviceSize size,void *data,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE); \
vulkan::Buffer *Create##name(VkDeviceSize size,VkSharingMode sharing_mode=VK_SHARING_MODE_EXCLUSIVE);
SCENE_DB_CREATE_FUNC(UBO)
SCENE_DB_CREATE_FUNC(SSBO)
SCENE_DB_CREATE_FUNC(INBO)
#undef SCENE_DB_CREATE_FUNC
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vulkan::Material * GetMaterial (const MaterialID &id){return rm_material.Get(id);}
vulkan::Pipeline * GetPipeline (const PipelineID &id){return rm_pipeline.Get(id);}
vulkan::DescriptorSets *GetDescSets (const DescriptorSetsID &id){return rm_desc_sets.Get(id);}
vulkan::Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
vulkan::Buffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
};//class SceneDB
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_SCENE_DATABASE_INCLUDE