ULRE/src/SceneGraph/Vulkan/VKMemoryAllocator.cpp

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#include<hgl/graph/VKMemoryAllocator.h>
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKPhysicalDevice.h>
#include<hgl/graph/VKBuffer.h>
VK_NAMESPACE_BEGIN
VKMemoryAllocator::VKMemoryAllocator(GPUDevice *d,const uint32_t flags)
{
device=d;
buffer_usage_flag_bits=flags;
gpu_buffer=nullptr;
const GPUPhysicalDevice *pd=device->GetPhysicalDevice();
SetAllocUnitSize(pd->GetUBOAlign());
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}
VKMemoryAllocator::~VKMemoryAllocator()
{
if(gpu_buffer)
{
gpu_buffer->Unmap();
delete gpu_buffer;
}
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}
bool VKMemoryAllocator::AllocMemory()
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{
if(gpu_buffer)
delete gpu_buffer;
gpu_buffer=device->CreateBuffer(buffer_usage_flag_bits,alloc_size);
if(!gpu_buffer)
{
memory_block=nullptr;
return(false);
}
memory_block=gpu_buffer->Map();
return(true);
}
VK_NAMESPACE_END