ULRE/inc/hgl/graph/vulkan/VKMaterial.h

56 lines
1.6 KiB
C
Raw Normal View History

2019-04-25 10:09:56 +08:00
#ifndef HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
#define HGL_GRAPH_VULKAN_MATERIAL_INCLUDE
#include"VK.h"
#include<hgl/type/Map.h>
#include<hgl/type/BaseString.h>
2019-04-25 10:09:56 +08:00
VK_NAMESPACE_BEGIN
2019-04-27 01:36:58 +08:00
class Device;
class ShaderModule;
class VertexShaderModule;
class DescriptorSets;
2019-04-25 10:09:56 +08:00
class DescriptorSetLayoutCreater;
class VertexAttributeBinding;
class VertexBuffer;
class Renderable;
class PipelineLayout;
using ShaderModuleMap=hgl::Map<VkShaderStageFlagBits,const ShaderModule *>;
2019-04-25 10:09:56 +08:00
/**
* <br>
* shaderDescriptorSetLayoutCreater
*/
class Material
{
Device *device;
ShaderModuleMap *shader_maps;
VertexShaderModule *vertex_sm;
List<VkPipelineShaderStageCreateInfo> *shader_stage_list;
2019-04-27 02:07:06 +08:00
DescriptorSetLayoutCreater *dsl_creater;
VertexAttributeBinding *vab;
2019-04-25 10:09:56 +08:00
public:
Material(Device *dev,ShaderModuleMap *smm,List<VkPipelineShaderStageCreateInfo> *,DescriptorSetLayoutCreater *dslc);
2019-04-25 10:09:56 +08:00
~Material();
const int GetUBOBinding(const UTF8String &)const;
// const int GetSSBOBinding(const UTF8String &)const;
// const int GetINBOBinding(const UTF8String &)const;
const uint32_t GetStageCount ()const{return shader_stage_list->GetCount();}
const VkPipelineShaderStageCreateInfo * GetStages ()const{return shader_stage_list->GetData();}
const VkPipelineLayout GetPipelineLayout ()const;
DescriptorSets * CreateDescriptorSets()const;
void Write(VkPipelineVertexInputStateCreateInfo &vis)const;
Renderable *CreateRenderable();
};//class Material
2019-04-25 10:09:56 +08:00
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_MATERIAL_INCLUDE