ULRE/src/RenderDevice/Vulkan/VKDescriptorSetLayoutCreater.h

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#pragma once
#include<hgl/graph/vulkan/VK.h>
#include<hgl/type/Map.h>
VK_NAMESPACE_BEGIN
class Device;
class DescriptorSets;
/**
*
*/
class DescriptorSetLayoutCreater
{
Device *device;
List<VkDescriptorSetLayoutBinding> layout_binding_list;
VkDescriptorSetLayout *dsl_list=nullptr;
Map<uint32_t,int> index_by_binding;
VkPipelineLayout pipeline_layout=nullptr;
public:
DescriptorSetLayoutCreater(Device *dev):device(dev){}
~DescriptorSetLayoutCreater();
void Bind(const uint32_t binding,VkDescriptorType,VkShaderStageFlagBits);
void Bind(const uint32_t *binding,const uint32_t count,VkDescriptorType type,VkShaderStageFlagBits stage);
#define DESC_SET_BIND_FUNC(name,vkname) void Bind##name(const uint32_t binding,VkShaderStageFlagBits stage_flag){Bind(binding,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);} \
void Bind##name(const uint32_t *binding,const uint32_t count,VkShaderStageFlagBits stage_flag){Bind(binding,count,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);}
DESC_SET_BIND_FUNC(Sampler, SAMPLER);
DESC_SET_BIND_FUNC(UBO, UNIFORM_BUFFER);
DESC_SET_BIND_FUNC(SSBO, STORAGE_BUFFER);
DESC_SET_BIND_FUNC(CombinedImageSampler, COMBINED_IMAGE_SAMPLER);
DESC_SET_BIND_FUNC(SampledImage, SAMPLED_IMAGE);
DESC_SET_BIND_FUNC(StorageImage, STORAGE_IMAGE);
DESC_SET_BIND_FUNC(UniformTexelBuffer, UNIFORM_TEXEL_BUFFER);
DESC_SET_BIND_FUNC(StorageTexelBuffer, STORAGE_TEXEL_BUFFER);
DESC_SET_BIND_FUNC(UBODynamic, UNIFORM_BUFFER_DYNAMIC);
DESC_SET_BIND_FUNC(SBODynamic, STORAGE_BUFFER_DYNAMIC);
DESC_SET_BIND_FUNC(InputAttachment, INPUT_ATTACHMENT);
#undef DESC_SET_BIND_FUNC
bool CreatePipelineLayout();
const VkPipelineLayout GetPipelineLayout()const{return pipeline_layout;}
DescriptorSets *Create();
};//class DescriptorSetLayoutCreater
VK_NAMESPACE_END