ULRE/inc/hgl/graph/VKIndirectCommandBuffer.h

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2024-05-30 01:14:27 +08:00
#pragma once
#include<hgl/graph/VKBuffer.h>
VK_NAMESPACE_BEGIN
class IndirectCommandBuffer:public DeviceBuffer
{
protected:
uint32_t max_count;
uint32_t stride;
private:
friend class GPUDevice;
IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc,const uint32_t s):DeviceBuffer(d,vb)
{
max_count=mc;
stride=s;
}
~IndirectCommandBuffer()=default;
const uint32_t GetMaxCount ()const { return max_count; }
const VkDeviceSize GetTotalBytes()const { return stride*max_count; }
void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);}
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
};//class IndirectCommandBuffer:public DeviceBuffer
VK_NAMESPACE_END