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ULRE
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res
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shader
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push_constant_3d.glsl
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add NormalMatrix in PushConstants
2020-01-13 20:13:48 +08:00
layout(std430,push_constant,row_major) uniform Consts {
add shader
2020-01-10 18:04:52 +08:00
mat4 local_to_world;
add NormalMatrix in PushConstants
2020-01-13 20:13:48 +08:00
mat3 normal;
add shader
2020-01-10 18:04:52 +08:00
} pc;
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