ULRE/src/RenderDevice/Shader/param/shader_param_in.cpp

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2019-12-12 22:25:40 +08:00
#include<hgl/graph/shader/param/in.h>
BEGIN_SHADER_PARAM_NAMESPACE
bool InputParam::Join(node::Node *n,OutputParam *op)
{
if(!n||!op)return(false);
if(!n->IsOutputParam(op))
return(false);
input_node=n;
output_param=op;
return(true);
}
void InputParam::Break()
{
}
bool InputParam::Check()
{
}
END_SHADER_PARAM_NAMESPACE