ULRE/src/ShaderGen/MaterialCreateInfo.cpp

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#include<hgl/shadergen/MaterialCreateInfo.h>
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#include<hgl/shadergen/ShaderDescriptorInfo.h>
#include"common/UBOCommon.h"
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using namespace hgl;
using namespace hgl::graph;
STD_MTL_NAMESPACE_BEGIN
MaterialCreateInfo::MaterialCreateInfo(const MaterialConfig *mc)
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{
config=mc;
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if(hasVertex ())shader_map.Add(vert=new ShaderCreateInfoVertex (&mdi));else vert=nullptr;
if(hasGeometry ())shader_map.Add(geom=new ShaderCreateInfoGeometry(&mdi));else geom=nullptr;
if(hasFragment ())shader_map.Add(frag=new ShaderCreateInfoFragment(&mdi));else frag=nullptr;
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mi_length=0;
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}
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bool MaterialCreateInfo::AddStruct(const AnsiString &struct_name,const AnsiString &codes)
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{
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if(struct_name.IsEmpty()||codes.IsEmpty())
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return(false);
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return mdi.AddStruct(struct_name,codes);
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}
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bool MaterialCreateInfo::AddUBO(const VkShaderStageFlagBits flag_bit,const DescriptorSetType set_type,const AnsiString &type_name,const AnsiString &name)
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{
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if(!shader_map.KeyExist(flag_bit))
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return(false);
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if(!mdi.hasStruct(type_name))
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return(false);
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ShaderCreateInfo *sc=shader_map[flag_bit];
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if(!sc)
return(false);
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UBODescriptor *ubo=mdi.GetUBO(name);
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if(ubo)
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{
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if(ubo->type!=type_name)
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return(false);
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ubo->stage_flag|=flag_bit;
return sc->sdm->AddUBO(set_type,ubo);
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}
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else
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{
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ubo=new UBODescriptor();
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ubo->type=type_name;
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hgl::strcpy(ubo->name,DESCRIPTOR_NAME_MAX_LENGTH,name);
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return sc->sdm->AddUBO(set_type,mdi.AddUBO(flag_bit,set_type,ubo));
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}
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}
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bool MaterialCreateInfo::AddSampler(const VkShaderStageFlagBits flag_bit,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name)
{
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if(!shader_map.KeyExist(flag_bit))
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return(false);
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RANGE_CHECK_RETURN_FALSE(st);
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ShaderCreateInfo *sc=shader_map[flag_bit];
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if(!sc)
return(false);
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SamplerDescriptor *sampler=mdi.GetSampler(name);
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AnsiString st_name=GetSamplerTypeName(st);
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if(sampler)
{
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if(sampler->type!=st_name)
return(false);
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sampler->stage_flag|=flag_bit;
return sc->sdm->AddSampler(set_type,sampler);
}
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else
{
sampler=new SamplerDescriptor();
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sampler->type=st_name;
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hgl::strcpy(sampler->name,DESCRIPTOR_NAME_MAX_LENGTH,name);
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return sc->sdm->AddSampler(set_type,mdi.AddSampler(flag_bit,set_type,sampler));
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}
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}
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bool MaterialCreateInfo::AddUBO(const uint32_t flag_bits,const DescriptorSetType &set_type,const ShaderBufferSource &ss)
{
if(flag_bits==0)return(false); //没有任何SHADER用
if(!mdi.hasStruct(ss.struct_name))
mdi.AddStruct(ss.struct_name,ss.codes);
uint result=0;
VkShaderStageFlagBits bit;
for(int i=0;i<shader_map.GetCount();i++)
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{
shader_map.GetKey(i,bit);
if(flag_bits&bit)
if(AddUBO(bit,set_type,ss.struct_name,ss.name))
++result;
}
return(result==shader_map.GetCount());
}
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bool MaterialCreateInfo::CreateShader()
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{
if(shader_map.IsEmpty())
return(false);
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if(mi_length>0)
{
AddUBO( config->shader_stage,
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DescriptorSetType::Global,
mtl::SBS_MaterialInstance);
}
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mdi.Resort();
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ShaderCreateInfo *sc,*last=nullptr;
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for(int i=0;i<shader_map.GetCount();i++)
{
if(!shader_map.GetValue(i,sc))
return(false);
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sc->CreateShader(last);
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last=sc;
}
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return(true);
}
STD_MTL_NAMESPACE_END