ULRE/src/RenderDevice/Vulkan/VKInstance.cpp

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#include<hgl/graph/vulkan/VKInstance.h>
#include<hgl/graph/vulkan/VKSurfaceExtensionName.h>
#include<hgl/graph/vulkan/VKPhysicalDevice.h>
#include<hgl/graph/vulkan/VKDebugOut.h>
#include<iostream>
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VK_NAMESPACE_BEGIN
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Device *CreateRenderDevice(VkInstance,const PhysicalDevice *,Window *);
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using CharPointerList=hgl::List<const char *>;
Instance *CreateInstance(const UTF8String &app_name,VKDebugOut *out,CreateInstanceLayerInfo *layer_info)
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{
VkApplicationInfo app_info;
VkInstanceCreateInfo inst_info;
CharPointerList ext_list;
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CharPointerList layer_list;
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app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
app_info.pNext = nullptr;
app_info.pApplicationName = app_name.c_str();
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app_info.applicationVersion = 1;
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app_info.pEngineName = "CMGameEngine/ULRE";
app_info.engineVersion = 1;
app_info.apiVersion = VK_API_VERSION_1_0;
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ext_list.Add(VK_KHR_SURFACE_EXTENSION_NAME);
ext_list.Add(HGL_VK_SURFACE_EXTENSION_NAME); //此宏在VKSurfaceExtensionName.h中定义
#ifdef _DEBUG
ext_list.Add(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
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ext_list.Add(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
#endif//_DEBUG
if(layer_info)
{
#define VK_LAYER_LUNARG_ADD(name) if(layer_info->lunarg.name)layer_list.Add("VK_LAYER_LUNARG_" #name);
VK_LAYER_LUNARG_ADD(api_dump)
VK_LAYER_LUNARG_ADD(device_simulation)
VK_LAYER_LUNARG_ADD(monitor)
VK_LAYER_LUNARG_ADD(screenshot)
VK_LAYER_LUNARG_ADD(standard_validation)
VK_LAYER_LUNARG_ADD(vktrace)
#define VK_LAYER_KHRONOS_ADD(name) if(layer_info->khronos.name)layer_list.Add("VK_LAYER_KHRONOS_" #name);
VK_LAYER_KHRONOS_ADD(validation)
#define VK_LAYER_NV_ADD(name) if(layer_info->nv.name)layer_list.Add("VK_LAYER_NV_" #name);
VK_LAYER_NV_ADD(optimus)
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#define VK_LAYER_VALVE_ADD(name) if(layer_info->valve.name)layer_list.Add("VK_LAYER_VALVE_" #name);
VK_LAYER_VALVE_ADD(steam_overlay)
VK_LAYER_VALVE_ADD(steam_fossilize)
#define VK_LAYER_RENDERDOC_ADD(name) if(layer_info->RenderDoc.name)layer_list.Add("VK_LAYER_RENDERDOC_" #name);
VK_LAYER_RENDERDOC_ADD(Capture)
#define VK_LAYER_BANDICAM_ADD(name) if(layer_info->bandicam.name)layer_list.Add("VK_LAYER_bandicam_" #name);
VK_LAYER_BANDICAM_ADD(helper)
}
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inst_info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
inst_info.pNext = nullptr;
inst_info.flags = 0;
inst_info.pApplicationInfo = &app_info;
inst_info.enabledExtensionCount = ext_list.GetCount();
inst_info.ppEnabledExtensionNames = ext_list.GetData();
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inst_info.enabledLayerCount = layer_list.GetCount();
inst_info.ppEnabledLayerNames = layer_list.GetData();
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VkInstance inst;
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if(vkCreateInstance(&inst_info,nullptr,&inst)==VK_SUCCESS)
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{
#ifdef _DEBUG
if(!out)
out=new VKDebugOut;
#endif//_DEBUG
if(out)
out->Init(inst);
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return(new Instance(inst,out));
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}
return(nullptr);
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}
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Instance::Instance(VkInstance i,VKDebugOut *out)
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{
inst=i;
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debug_out=out;
uint32_t gpu_count = 1;
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if(vkEnumeratePhysicalDevices(inst, &gpu_count, nullptr)==VK_SUCCESS)
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{
VkPhysicalDevice *pd_list=new VkPhysicalDevice[gpu_count];
vkEnumeratePhysicalDevices(inst, &gpu_count,pd_list);
for(uint32_t i=0;i<gpu_count;i++)
physical_devices.Add(new PhysicalDevice(inst,pd_list[i]));
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delete[] pd_list;
}
}
Instance::~Instance()
{
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SAFE_CLEAR(debug_out);
physical_devices.Clear();
vkDestroyInstance(inst,nullptr);
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}
const PhysicalDevice *Instance::GetDevice(VkPhysicalDeviceType type)const
{
const uint32_t count=physical_devices.GetCount();
PhysicalDevice **pd=physical_devices.GetData();
for(uint32_t i=0;i<count;i++)
{
if((*pd)->GetDeviceType()==type)
return(*pd);
++pd;
}
return(nullptr);
}
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VK_NAMESPACE_END