ULRE/inc/hgl/graph/VKDescriptorSets.h

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#ifndef HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE
#define HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/type/Map.h>
VK_NAMESPACE_BEGIN
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class GPUBuffer;
class DescriptorSets
{
VkDevice device;
int layout_binding_count;
VkDescriptorSet desc_set;
const BindingMapping *index_by_binding;
VkPipelineLayout pipeline_layout;
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ObjectList<VkDescriptorBufferInfo> buffer_list;
ObjectList<VkDescriptorImageInfo> image_list;
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List<VkWriteDescriptorSet> wds_list;
private:
friend class DescriptorSetLayoutCreater;
DescriptorSets(VkDevice dev,const int c,VkPipelineLayout pl,VkDescriptorSet ds,const BindingMapping *bi):index_by_binding(bi)
{
device=dev;
layout_binding_count=c;
desc_set=ds;
pipeline_layout=pl;
}
public:
~DescriptorSets()=default;
const uint32_t GetCount ()const{return layout_binding_count;}
const VkDescriptorSet * GetDescriptorSets ()const{return &desc_set;}
const VkPipelineLayout GetPipelineLayout ()const{return pipeline_layout;}
void Clear();
bool BindUBO(const int binding,const GPUBuffer *buf,bool dynamic=false);
bool BindUBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range,bool dynamic=false);
bool BindSSBO(const int binding,const GPUBuffer *buf,bool dynamic=false);
bool BindSSBO(const int binding,const GPUBuffer *buf,const VkDeviceSize offset,const VkDeviceSize range,bool dynamic=false);
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bool BindSampler(const int binding,Texture *,Sampler *);
bool BindInputAttachment(const int binding,Texture *);
void Update();
};//class DescriptorSets
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE