ULRE/inc/hgl/graph/VKIndexBuffer.h

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#ifndef HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE
#include<hgl/graph/VKBuffer.h>
namespace hgl
{
namespace graph
{
class IndexBuffer:public DeviceBuffer
{
IndexType index_type;
uint stride;
uint32_t count;
private:
friend class GPUDevice;
IndexBuffer(VkDevice d,const DeviceBufferData &vb,IndexType it,uint32_t _count):DeviceBuffer(d,vb)
{
index_type=it;
count=_count;
if(index_type==IndexType::U16)stride=2;else
if(index_type==IndexType::U32)stride=4;else
if(index_type==IndexType::U8)stride=1;else
stride=0;
}
public:
~IndexBuffer()=default;
const IndexType GetType ()const{return index_type;}
const uint GetStride ()const{return stride;}
const uint32 GetCount ()const{return count;}
public:
void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride); }
void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
};//class IndexBuffer:public DeviceBuffer
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_VULKAN_INDEX_BUFFER_INCLUDE