ULRE/inc/hgl/WorkObject.h

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#pragma once
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#include<hgl/type/object/TickObject.h>
#include<hgl/graph/RenderFramework.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/mtl/MaterialLibrary.h>
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#include<hgl/graph/Renderer.h>
#include<hgl/graph/Scene.h>
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#include<hgl/Time.h>
//#include<iostream>
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namespace hgl
{
namespace graph::mtl
{
class MaterialCreateInfo;
}
/**
* </p>
*
* WorkObject被定义为工作对象WorkObject的Render函数下
*/
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class WorkObject:public TickObject
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{
graph::RenderFramework *render_framework=nullptr;
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bool destroy_flag=false;
bool render_dirty=true;
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protected:
//以下数据均取自RenderFramework
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graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
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graph::Scene * scene=nullptr; //场景
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graph::Renderer * renderer=nullptr; //渲染器
public:
graph::RenderFramework * GetRenderFramework (){return render_framework;}
graph::VulkanDevice * GetDevice (){return render_framework->GetDevice();}
graph::VulkanDevAttr * GetDevAttr (){return render_framework->GetDevAttr();}
graph::TextureManager * GetTextureManager (){return render_framework->GetTextureManager();}
const VkExtent2D & GetExtent (){return renderer->GetExtent();}
graph::Scene * GetScene (){return scene;}
graph::SceneNode * GetSceneRoot (){return scene->GetRootNode();}
graph::Renderer * GetRenderer (){return renderer;}
graph::Camera * GetCamera (){return renderer->GetCamera();}
graph::CameraControl * GetCameraControl (){return render_framework->GetDefaultCameraControl();}
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bool GetMouseCoord (Vector2i *mc)const{return render_framework->GetMouseCoord(mc);}
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public:
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const bool IsDestroy ()const{return destroy_flag;}
void MarkDestory(){destroy_flag=true;}
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const bool IsRenderDirty ()const{return render_dirty;}
void MarkRenderDirty(){render_dirty=true;}
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public:
WorkObject(graph::RenderFramework *,graph::Renderer *r=nullptr);
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virtual ~WorkObject()=default;
virtual bool Init()=0;
virtual void OnRendererChange(graph::RenderFramework *rf,graph::Renderer *r);
virtual void OnResize(const VkExtent2D &){}
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virtual void Tick(double){}
virtual void Render(double delta_time);
public:
#define WO_FUNC_FROM_RENDER_FRAMEWORK(name,return_type) template<typename ...ARGS> return_type name(ARGS...args){return render_framework?render_framework->name(args...):nullptr;}
WO_FUNC_FROM_RENDER_FRAMEWORK(CreatePipeline,graph::Pipeline *)
WO_FUNC_FROM_RENDER_FRAMEWORK(CreateMaterialInstance,graph::MaterialInstance *)
WO_FUNC_FROM_RENDER_FRAMEWORK(GetPrimitiveCreater,SharedPtr<graph::PrimitiveCreater>)
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//WO_FUNC_FROM_RENDER_FRAMEWORK(CreatePrimitive,graph::Primitive *)
WO_FUNC_FROM_RENDER_FRAMEWORK(CreateMesh,graph::Mesh *)
#undef WO_FUNC_FROM_RENDER_FRAMEWORK
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graph::Primitive *CreatePrimitive(const AnsiString &name,
const uint32_t vertices_count,
const graph::VIL *vil,
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list)
{
return render_framework?render_framework->CreatePrimitive(name,vertices_count,vil,vad_list):nullptr;
}
public: //Component 相关
template<typename C,typename ...ARGS>
inline C *CreateComponent(ARGS...args)
{
return render_framework?render_framework->CreateComponent<C>(args...):nullptr; //创建组件
}
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};//class WorkObject
/**
* .
* WorkObject的基础上再提供RenderWorkObject派生类
*
*
* 使WorkObject
* */
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}//namespcae hgl