ULRE/inc/hgl/shadergen/ShaderCreateInfoVertex.h

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#pragma once
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#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/graph/VKShaderStage.h>
namespace hgl
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{
namespace graph
{
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
bool ProcInput(ShaderCreateInfo *) override;
public:
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
~ShaderCreateInfoVertex()=default;
int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
void AddMaterialID()
{
AddInput(VAT_UINT,VAN::MaterialInstanceID,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::MaterialInstanceID);
}
void AddJoint()
{
AddInput(VAT_UVEC4, VAN::JointID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointID);
AddInput(VAT_VEC4, VAN::JointWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::JointWeight);
}
void AddLocalToWorld()
{
char name[]= "LocalToWorld_?";
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for(uint i=0;i<4;i++)
{
name[sizeof(name)-2]='0'+i;
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AddInput(VAT_VEC4,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
}
}
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
}//namespace hgl::graph