ULRE/example/Vulkan/main.cpp

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#include"Window.h"
#include"VKInstance.h"
#include"RenderSurface.h"
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#include"VKShader.h"
#include<io.h>
#include<fcntl.h>
#include<stdlib.h>
using namespace hgl;
using namespace hgl::graph;
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VkShaderModule vs=nullptr;
VkShaderModule fs=nullptr;
char *LoadFile(const char *filename,uint32_t &file_length)
{
int fp=_open(filename,O_RDONLY|O_BINARY);
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if(fp==-1)return(nullptr);
file_length=_filelength(fp);
char *data=new char[file_length];
const int result=_read(fp,data,file_length);
if(result!=file_length)
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{
delete[] data;
return(nullptr);
}
_close(fp);
return data;
}
bool LoadShader(vulkan::ShaderCreater *sc,const char *filename,VkShaderStageFlagBits shader_flag)
{
uint32_t size;
char *data=LoadFile(filename,size);
if(!data)
return(false);
if(!sc->Add(shader_flag,data,size))
return(false);
delete[] data;
return(true);
}
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bool LoadShader(VkDevice device)
{
vulkan::ShaderCreater sc(device);
if(!LoadShader(&sc,"FlatColor.vert.spv",VK_SHADER_STAGE_VERTEX_BIT))
return(false);
if(!LoadShader(&sc,"FlatColor.frag.spv",VK_SHADER_STAGE_FRAGMENT_BIT))
return(false);
return(true);
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}
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int main(int,char **)
{
Window *win=CreateRenderWindow(OS_TEXT("VulkanTest"));
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win->Create(1280,720);
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vulkan::Instance *inst=vulkan::CreateInstance(U8_TEXT("VulkanTest"));
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if(!inst)
{
delete win;
return(-1);
}
vulkan::RenderSurface *render=inst->CreateSurface(win);
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if(!render)
{
delete inst;
delete win;
return(-2);
}
{
const vulkan::PhysicalDevice *render_device=render->GetPhysicalDevice();
std::cout<<"auto select physical device: "<<render_device->GetDeviceName()<<std::endl;
}
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if(!LoadShader(render->GetDevice()))
return(-3);
vulkan::CommandBuffer *cmd_buf=render->CreateCommandBuffer();
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vulkan::Buffer *ubo=render->CreateUBO(1024);
uint8_t *p=ubo->Map();
if(p)
{
memset(p,0,1024);
ubo->Unmap();
}
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vulkan::RenderPass *rp=render->CreateRenderPass();
delete rp;
delete ubo;
delete cmd_buf;
delete render;
delete inst;
delete win;
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return 0;
}