ULRE/example/Vulkan/Geometry2D.cpp

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// 3.Geometry2D
// 该范例有两个作用:
// 一、测试绘制2D几何体
// 二、试验动态合并材质渲染机制、包括普通合并与Instance
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
struct WorldConfig
{
Matrix4f mvp;
}world;
class TestApp:public VulkanApplicationFramework
{
private:
uint swap_chain_count=0;
SceneDB * db =nullptr;
SceneNode * render_root =nullptr;
RenderList * render_list =nullptr;
vulkan::Material * material =nullptr;
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vulkan::DescriptorSets * descriptor_sets =nullptr;
vulkan::Renderable *ro_rectangle =nullptr,
*ro_circle =nullptr,
*ro_round_rectangle =nullptr;
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vulkan::Buffer * ubo_mvp =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::CommandBuffer ** cmd_buf =nullptr;
public:
~TestApp()
{
SAFE_CLEAR(render_list);
SAFE_CLEAR(render_root);
SAFE_CLEAR(db);
SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
}
private:
bool InitMaterial()
{
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material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition.vert.spv"),
OS_TEXT("FlatColor.frag.spv"));
if(!material)
return(false);
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descriptor_sets=material->CreateDescriptorSets();
db->Add(material);
db->Add(descriptor_sets);
return(true);
}
void CreateRenderObject()
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{
{
struct RectangleCreateInfo rci;
rci.scope.Set(10,10,20,20);
ro_rectangle=CreateRectangle(db,material,&rci);
}
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{
struct RoundRectangleCreateInfo rrci;
rrci.scope.Set(SCREEN_WIDTH-30,10,20,20);
rrci.radius=5;
rrci.round_per=5;
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ro_round_rectangle=CreateRoundRectangle(db,material,&rrci);
}
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{
struct CircleCreateInfo cci;
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cci.center.x=SCREEN_WIDTH/2;
cci.center.y=SCREEN_HEIGHT/2;
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cci.radius.x=SCREEN_WIDTH*0.35;
cci.radius.y=SCREEN_HEIGHT*0.35;
cci.field_count=8;
ro_circle=CreateCircle(db,material,&cci);
}
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}
bool InitUBO()
{
const VkExtent2D extent=device->GetExtent();
world.mvp=ortho(extent.width,extent.height);
ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world);
if(!ubo_mvp)
return(false);
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if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
return(false);
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descriptor_sets->Update();
return(true);
}
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bool InitPipeline()
{
constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
{
vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
pipeline_creater->SetDepthTest(false);
pipeline_creater->SetDepthWrite(false);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLE_FAN);
pipeline=pipeline_creater->Create();
db->Add(pipeline);
delete pipeline_creater;
}
return pipeline;
}
bool InitScene()
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{
render_root=new SceneNode();
render_list=new RenderList();
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render_root->Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_rectangle));
render_root->Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_round_rectangle));
render_root->Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_circle));
render_root->ExpendToList(render_list);
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return(true);
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}
bool InitCommandBuffer()
{
cmd_buf=hgl_zero_new<vulkan::CommandBuffer *>(swap_chain_count);
for(uint i=0;i<swap_chain_count;i++)
{
cmd_buf[i]=device->CreateCommandBuffer();
if(!cmd_buf[i])
return(false);
cmd_buf[i]->Begin();
cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
render_list->Render(cmd_buf[i]);
cmd_buf[i]->EndRenderPass();
cmd_buf[i]->End();
}
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
swap_chain_count=device->GetSwapChainImageCount();
db=new SceneDB(device);
if(!InitMaterial())
return(false);
CreateRenderObject();
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if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
if(!InitScene())
return(false);
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if(!InitCommandBuffer())
return(false);
return(true);
}
void Draw() override
{
const uint32_t frame_index=device->GetCurrentFrameIndices();
const vulkan::CommandBuffer *cb=cmd_buf[frame_index];
Submit(*cb);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}