2019-05-22 18:10:13 +08:00
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// 3.Geometry2D
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// 该范例有两个作用:
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// 一、测试绘制2D几何体
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// 二、试验动态合并材质渲染机制、包括普通合并与Instance
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2019-05-22 00:30:42 +08:00
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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2019-05-24 19:28:27 +08:00
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#include<hgl/graph/InlineGeometry.h>
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2019-05-27 15:15:39 +08:00
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#include<hgl/graph/SceneDB.h>
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2019-05-27 16:54:08 +08:00
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#include<hgl/graph/RenderableInstance.h>
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#include<hgl/graph/RenderList.h>
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2019-05-22 00:30:42 +08:00
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using namespace hgl;
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using namespace hgl::graph;
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bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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2019-05-22 18:10:13 +08:00
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constexpr uint32_t SCREEN_WIDTH=128;
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constexpr uint32_t SCREEN_HEIGHT=128;
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2019-05-22 00:30:42 +08:00
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struct WorldConfig
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{
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Matrix4f mvp;
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}world;
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class TestApp:public VulkanApplicationFramework
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{
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private:
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uint swap_chain_count=0;
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2019-05-27 15:15:39 +08:00
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SceneDB * db =nullptr;
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2019-05-27 16:54:08 +08:00
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SceneNode * render_root =nullptr;
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RenderList * render_list =nullptr;
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2019-05-27 15:15:39 +08:00
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2019-05-22 00:30:42 +08:00
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vulkan::Material * material =nullptr;
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2019-05-23 19:23:49 +08:00
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vulkan::DescriptorSets * descriptor_sets =nullptr;
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2019-05-27 15:15:39 +08:00
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2019-05-27 18:05:21 +08:00
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vulkan::Renderable *ro_rectangle =nullptr,
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*ro_circle =nullptr,
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*ro_round_rectangle =nullptr;
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2019-05-23 19:23:49 +08:00
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2019-05-22 00:30:42 +08:00
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vulkan::Buffer * ubo_mvp =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::CommandBuffer ** cmd_buf =nullptr;
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public:
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~TestApp()
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{
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2019-05-27 16:54:08 +08:00
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SAFE_CLEAR(render_list);
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SAFE_CLEAR(render_root);
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2019-05-27 15:15:39 +08:00
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SAFE_CLEAR(db);
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2019-05-22 00:30:42 +08:00
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SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count);
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}
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private:
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bool InitMaterial()
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{
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2019-05-22 18:10:13 +08:00
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material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition.vert.spv"),
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2019-05-22 00:30:42 +08:00
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OS_TEXT("FlatColor.frag.spv"));
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if(!material)
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return(false);
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2019-05-23 19:23:49 +08:00
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descriptor_sets=material->CreateDescriptorSets();
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2019-05-27 15:15:39 +08:00
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db->Add(material);
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db->Add(descriptor_sets);
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2019-05-22 00:30:42 +08:00
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return(true);
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}
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2019-05-27 18:05:21 +08:00
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void CreateRenderObject()
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{
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2019-05-27 18:05:21 +08:00
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{
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struct RectangleCreateInfo rci;
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rci.scope.Set(10,10,20,20);
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ro_rectangle=CreateRectangle(db,material,&rci);
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}
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2019-05-24 19:46:46 +08:00
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2019-05-27 18:05:21 +08:00
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{
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struct RoundRectangleCreateInfo rrci;
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rrci.scope.Set(SCREEN_WIDTH-30,10,20,20);
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rrci.radius=5;
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rrci.round_per=5;
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2019-05-24 19:46:46 +08:00
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2019-05-27 18:05:21 +08:00
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ro_round_rectangle=CreateRoundRectangle(db,material,&rrci);
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}
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2019-05-22 18:10:13 +08:00
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2019-05-27 18:05:21 +08:00
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{
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struct CircleCreateInfo cci;
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cci.center.x=SCREEN_WIDTH/2;
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cci.center.y=SCREEN_HEIGHT/2;
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2019-05-27 18:05:21 +08:00
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cci.radius.x=SCREEN_WIDTH*0.35;
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cci.radius.y=SCREEN_HEIGHT*0.35;
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cci.field_count=8;
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ro_circle=CreateCircle(db,material,&cci);
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}
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2019-05-22 18:10:13 +08:00
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}
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2019-05-22 00:30:42 +08:00
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bool InitUBO()
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{
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const VkExtent2D extent=device->GetExtent();
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world.mvp=ortho(extent.width,extent.height);
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2019-05-27 15:15:39 +08:00
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ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world);
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if(!ubo_mvp)
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return(false);
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2019-05-23 19:23:49 +08:00
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if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp))
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2019-05-22 00:30:42 +08:00
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return(false);
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2019-05-23 19:23:49 +08:00
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descriptor_sets->Update();
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2019-05-22 00:30:42 +08:00
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return(true);
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}
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2019-05-22 18:10:13 +08:00
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2019-05-22 00:30:42 +08:00
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bool InitPipeline()
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{
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constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
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{
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vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
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pipeline_creater->SetDepthTest(false);
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pipeline_creater->SetDepthWrite(false);
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pipeline_creater->CloseCullFace();
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2019-05-23 14:55:07 +08:00
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pipeline_creater->Set(PRIM_TRIANGLE_FAN);
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2019-05-22 00:30:42 +08:00
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pipeline=pipeline_creater->Create();
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db->Add(pipeline);
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2019-05-22 00:30:42 +08:00
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delete pipeline_creater;
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}
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return pipeline;
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}
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2019-05-27 16:54:08 +08:00
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bool InitScene()
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{
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render_root=new SceneNode();
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render_list=new RenderList();
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2019-05-27 18:05:21 +08:00
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render_root->Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_rectangle));
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render_root->Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_round_rectangle));
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render_root->Add(db->CreateRenderableInstance(pipeline,descriptor_sets,ro_circle));
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2019-05-27 16:54:08 +08:00
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render_root->ExpendToList(render_list);
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2019-05-23 19:23:49 +08:00
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2019-05-27 16:54:08 +08:00
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return(true);
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2019-05-23 19:23:49 +08:00
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}
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2019-05-22 00:30:42 +08:00
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bool InitCommandBuffer()
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{
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cmd_buf=hgl_zero_new<vulkan::CommandBuffer *>(swap_chain_count);
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for(uint i=0;i<swap_chain_count;i++)
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{
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cmd_buf[i]=device->CreateCommandBuffer();
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if(!cmd_buf[i])
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return(false);
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cmd_buf[i]->Begin();
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cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i));
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render_list->Render(cmd_buf[i]);
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cmd_buf[i]->EndRenderPass();
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cmd_buf[i]->End();
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}
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return(true);
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}
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public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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swap_chain_count=device->GetSwapChainImageCount();
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2019-05-27 15:15:39 +08:00
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db=new SceneDB(device);
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2019-05-22 00:30:42 +08:00
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if(!InitMaterial())
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return(false);
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2019-05-27 18:05:21 +08:00
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CreateRenderObject();
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2019-05-22 00:30:42 +08:00
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2019-05-22 18:10:13 +08:00
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if(!InitUBO())
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return(false);
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2019-05-22 00:30:42 +08:00
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if(!InitPipeline())
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return(false);
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2019-05-27 16:54:08 +08:00
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if(!InitScene())
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return(false);
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2019-05-23 19:23:49 +08:00
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2019-05-22 00:30:42 +08:00
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if(!InitCommandBuffer())
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return(false);
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return(true);
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}
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void Draw() override
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{
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const uint32_t frame_index=device->GetCurrentFrameIndices();
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const vulkan::CommandBuffer *cb=cmd_buf[frame_index];
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Submit(*cb);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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