ULRE/example/common/WorkObject.h

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#pragma once
#include<hgl/graph/RenderFramework.h>
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#include<hgl/graph/module/SwapchainModule.h>
#include<hgl/graph/VKRenderResource.h>
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#include<hgl/type/object/TickObject.h>
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#include<hgl/Time.h>
namespace hgl
{
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class WorkObject:public TickObject
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{
graph::RenderFramework *render_framework=nullptr;
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bool destroy_flag=false;
bool renderable=true;
protected:
graph::RenderResource *db=nullptr; //暂时的,未来会被更好的机制替代
public:
graph::RenderFramework * GetRenderFramework (){return render_framework;}
graph::GPUDevice * GetDevice (){return render_framework->GetDevice();}
graph::GPUDeviceAttribute * GetDeviceAttribute (){return render_framework->GetDeviceAttribute();}
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public:
const bool IsDestroy()const{return destroy_flag;}
const bool IsRenderable()const{return renderable;}
void MarkDestory(){destroy_flag=true;}
void SetRenderable(bool r){renderable=r;}
public:
WorkObject(graph::RenderFramework *rf)
{
Join(rf);
}
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virtual ~WorkObject()=default;
virtual void Join(graph::RenderFramework *rf)
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{
if(!rf)return;
if(render_framework==rf)return;
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render_framework=rf;
db=rf->GetRenderResource();
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}
virtual void Render(double delta_time)=0;
};//class WorkObject
}//namespcae hgl