ULRE/inc/hgl/graph/TextureFormat.h

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2018-12-08 19:03:35 +08:00
#ifndef HGL_GRAPH_TEXTURE_FORMAT_INCLUDE
#define HGL_GRAPH_TEXTURE_FORMAT_INCLUDE
#include<hgl/graph/TextureSourceFormat.h>
#include<GLEWCore/glew.h>
namespace hgl
{
namespace graph
{
//贴图类型,核心模式肯定支持array/cubemap
#define HGL_TEXTURE_1D GL_TEXTURE_1D
#define HGL_TEXTURE_2D GL_TEXTURE_2D
#define HGL_TEXTURE_3D GL_TEXTURE_3D
#define HGL_TEXTURE_RECTANGLE GL_TEXTURE_RECTANGLE //OpenGL 3.1
#define HGL_TEXTURE_1D_ARRAY GL_TEXTURE_1D_ARRAY
#define HGL_TEXTURE_2D_ARRAY GL_TEXTURE_2D_ARRAY //OpenGL 3.0
#define HGL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP
#define HGL_TEXTURE_CUBE_MAP_ARRAY GL_TEXTURE_CUBE_MAP_ARRAY //OpenGL 4.0
#define HGL_TEXTURE_2D_MS GL_TEXTURE_2D_MULTISAMPLE
#define HGL_TEXTURE_2D_MS_ARRAY GL_TEXTURE_2D_MULTISAMPLE_ARRAY //OpenGL 3.2
#define HGL_TEXTURE_BUFFER GL_TEXTURE_BUFFER //TBO(OpenGL 3.1)
// #define HGL_TEX_BIND_1D GL_TEXTURE_BINDING_1D
// #define HGL_TEX_BIND_2D GL_TEXTURE_BINDING_2D
// #define HGL_TEX_BIND_3D GL_TEXTURE_BINDING_3D
// #define HGL_TEX_BIND_RECTANGLE GL_TEXTURE_BINDING_RECTANGLE
// #define HGL_TEX_BIND_1D_ARRAY GL_TEXTURE_BINDING_1D_ARRAY
// #define HGL_TEX_BIND_2D_ARRAY GL_TEXTURE_BINDING_2D_ARRAY
// #define HGL_TEX_BIND_CUBE_MAP GL_TEXTURE_BINDING_CUBE_MAP
// #define HGL_TEX_BIND_CUBE_MAP_ARRAY GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
// #define HGL_TEX_BIND_2D_MS GL_TEXTURE_BINDING_2D_MULTISAMPLE
// #define HGL_TEX_BIND_2D_MS_ARRAY GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
// #define HGL_TEX_BIND_BUFFER GL_TEXTURE_BINDING_BUFFER
//采样属性
//贴图寻址模式
#define HGL_WRAP_CLAMP GL_CLAMP_TO_EDGE
#define HGL_WRAP_REPEAT GL_REPEAT
#define HGL_WRAP_MIRRORED_REPEAT GL_MIRRORED_REPEAT
//贴图过滤模式
#define HGL_FILTER_NEAREST GL_NEAREST
#define HGL_FILTER_LINEAR GL_LINEAR
#define HGL_FILTER_SMOOTH (GL_LINEAR+1) //(1.此功能为自行实现使用GL_LINEAR+1只是为了区分。2.OpenGL 4.0以下使用性能较差)
#define HGL_FILTER_NEAREST_MIPMAP_NEAREST GL_NEAREST_MIPMAP_NEAREST
#define HGL_FILTER_LINEAR_MIPMAP_NEAREST GL_LINEAR_MIPMAP_NEAREST
#define HGL_FILTER_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_LINEAR
#define HGL_FILTER_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_LINEAR
//贴图象素格式
#define HGL_DEPTH16 GL_DEPTH_COMPONENT16
#define HGL_DEPTH24 GL_DEPTH_COMPONENT24
#define HGL_DEPTH32 GL_DEPTH_COMPONENT32
#define HGL_R8 GL_R8
#define HGL_R16 GL_R16
#define HGL_RG8 GL_RG8
#define HGL_RG16 GL_RG16
#define HGL_R3_G3_B2 GL_R3_G3_B2
#define HGL_RGB4 GL_RGB4
#define HGL_RGB5 GL_RGB5
#define HGL_RGB8 GL_RGB8
#define HGL_RGB10 GL_RGB10
#define HGL_RGB12 GL_RGB12
#define HGL_RGB16 GL_RGB16
#define HGL_RGBA2 GL_RGBA2
#define HGL_RGBA4 GL_RGBA4
#define HGL_RGB5_A1 GL_RGB5_A1
#define HGL_RGBA8 GL_RGBA8
#define HGL_RGB10_A2 GL_RGB10_A2
#define HGL_RGBA12 GL_RGBA12
#define HGL_RGBA16 GL_RGBA16
#define HGL_SRGB8 GL_SRGB8
#define HGL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8
#define HGL_R16F GL_R16F
#define HGL_RG16F GL_RG16F
#define HGL_RGB16F GL_RGB16F
#define HGL_RGBA16F GL_RGBA16F
#define HGL_R32F GL_R32F
#define HGL_RG32F GL_RG32F
#define HGL_RGB32F GL_RGB32F
#define HGL_RGBA32F GL_RGBA32F
#define HGL_RG11F_B10F GL_R11F_G11F_B10F
#define HGL_RGB9_E5 GL_RGB9_E5
//压缩贴图格式,核心模式无扩展,所以不用检测
#define HGL_CR GL_COMPRESSED_RED
#define HGL_CRG GL_COMPRESSED_RG
#define HGL_CRGB GL_COMPRESSED_RGB
#define HGL_CRGBA GL_COMPRESSED_RGBA
#define HGL_CSRGB GL_COMPRESSED_SRGB
#define HGL_CSRGBA GL_COMPRESSED_SRGB_ALPHA
#define HGL_DXT1RGB GL_COMPRESSED_RGB_S3TC_DXT1_EXT
#define HGL_DXT1RGBA GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
#define HGL_DXT3RGBA GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
#define HGL_DXT5RGBA GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
#define HGL_LATC1 GL_COMPRESSED_LUMINANCE_LATC1_EXT
#define HGL_LATC1s GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT
#define HGL_LATC2 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT
#define HGL_LATC2s GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT
#define HGL_RGTC1 GL_COMPRESSED_RED_RGTC1
#define HGL_RGTC1s GL_COMPRESSED_SIGNED_RED_RGTC1
#define HGL_RGTC2 GL_COMPRESSED_RG_RGTC2
#define HGL_RGTC2s GL_COMPRESSED_SIGNED_RG_RGTC2
#define HGL_BPTC_RGBf GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
#define HGL_BPTC_RGBuf GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
#define HGL_BPTC_RGBA GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
#define HGL_BPTC_SRGBA GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
inline const TextureFormat *GetTextureFormat(const TSF &tsf)
{
if(tsf<=HGL_SF_NONE||tsf>=HGL_SF_END)
return(nullptr);
return TextureFormatInfoList+tsf;
}
inline const uint GetVideoFormat(const TSF &tsf)
{
if (tsf <= HGL_SF_NONE || tsf >= HGL_SF_END)
return(0);
return TextureFormatInfoList[tsf].video_format;
}
inline const TextureFormat *GetTextureFormat(const char *format)
{
const TextureSourceFormat tsf= GetTextureFormatEnum(format);
if(tsf<=HGL_SF_NONE||tsf>=HGL_SF_END)
return(nullptr);
return TextureFormatInfoList+tsf;
}
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_TEXTURE_FORMAT_INCLUDE