ULRE/inc/hgl/graph/RenderNode.h

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#ifndef HGL_GRAPH_RENDER_NODE_INCLUDE
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#define HGL_GRAPH_RENDER_NODE_INCLUDE
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#include<hgl/graph/VK.h>
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namespace hgl
{
namespace graph
{
class Renderable;
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class Material;
class GPUDevice;
struct VertexInputData;
struct IndexBufferData;
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struct RenderNode
{
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Matrix4f local_to_world;
Renderable *ri;
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};
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using RenderNodeList=List<RenderNode>;
}//namespace graph
}//namespace hgl
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#endif//HGL_GRAPH_RENDER_NODE_INCLUDE