ULRE/res/shader/FlatColor3D.vert

28 lines
485 B
GLSL
Raw Normal View History

2019-05-28 15:27:15 +08:00
#version 450 core
layout(location = 0) in vec3 Vertex;
layout(location = 1) in vec3 Color;
layout(location = 2) in vec3 Normal;
2019-05-28 15:27:15 +08:00
layout(binding = 0) uniform WorldMatrix
2019-05-28 15:27:15 +08:00
{
2019-07-17 12:01:20 +08:00
mat4 ortho;
2019-05-28 20:12:55 +08:00
mat4 projection;
mat4 modelview;
2019-05-28 15:27:15 +08:00
mat4 mvp;
2019-07-17 12:01:20 +08:00
vec4 view_pos;
} world;
layout(push_constant) uniform Consts {
mat4 local_to_world;
} pc;
2019-05-28 15:27:15 +08:00
layout(location = 0) out vec4 FragmentColor;
void main()
{
FragmentColor=vec4(Color,1.0);
gl_Position=vec4(Vertex,1.0)*world.mvp;
}