2019-05-20 17:52:23 +08:00
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#version 450 core
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layout(location = 0) in vec2 Vertex;
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layout(location = 1) in vec2 TexCoord;
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2019-07-17 12:01:20 +08:00
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layout(binding = 0) uniform WorldMatrix
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2019-05-20 17:52:23 +08:00
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{
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2019-07-17 12:01:20 +08:00
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mat4 ortho;
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mat4 projection;
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mat4 modelview;
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2019-05-20 17:52:23 +08:00
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mat4 mvp;
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2019-07-17 12:01:20 +08:00
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vec4 view_pos;
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2019-05-20 17:52:23 +08:00
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} world;
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layout(location = 0) out vec2 FragmentTexCoord;
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void main()
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{
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FragmentTexCoord=TexCoord;
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gl_Position=vec4(Vertex,0.0,1.0)*world.mvp;
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}
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