2019-05-20 23:09:21 +08:00
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#version 450 core
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2019-05-20 17:52:23 +08:00
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layout(binding = 2) uniform sampler2D texture_lena;
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layout(location = 0) in vec2 FragmentTexCoord;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor=texture(texture_lena,FragmentTexCoord);
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}
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