ULRE/inc/hgl/graph/VKIndirectCommandBuffer.h

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#pragma once
#include<hgl/graph/VKBuffer.h>
VK_NAMESPACE_BEGIN
template<typename T>
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class IndirectCommandBuffer:public DeviceBuffer
{
protected:
uint32_t max_count;
public:
const uint32_t GetMaxCount ()const{ return max_count; } ///<取得最大指令数
const uint32_t GetCommandLength()const{ return sizeof(T); } ///<取得单个指令的长度字节数
const VkDeviceSize GetTotalBytes ()const{ return sizeof(T)*max_count; } ///<取得缓冲区总计字节数
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private:
friend class GPUDevice;
IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc):DeviceBuffer(d,vb)
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{
max_count=mc;
}
public:
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virtual ~IndirectCommandBuffer()=default;
void * Map (VkDeviceSize start,VkDeviceSize size) override{return DeviceBuffer::Map(start*sizeof(T),size*sizeof(T));}
T * MapCmd (VkDeviceSize start,VkDeviceSize size) {return (T *)Map(start,size);}
T * MapCmd () {return (T *)Map(0,max_count);}
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void Flush (VkDeviceSize start,VkDeviceSize size) override{return DeviceBuffer::Flush(start*sizeof(T),size*sizeof(T));}
void Flush (VkDeviceSize size) override{return DeviceBuffer::Flush(size*sizeof(T));}
bool Write (const void *ptr,uint32_t start,uint32_t size) override{return DeviceBuffer::Write(ptr,start*sizeof(T),size*sizeof(T));}
bool Write (const void *ptr,uint32_t size) override{return DeviceBuffer::Write(ptr,0,size*sizeof(T));}
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bool WriteCmd(const T *ptr,uint32_t start,uint32_t size) {return DeviceBuffer::Write(ptr,start*sizeof(T),size*sizeof(T));}
bool WriteCmd(const T *ptr,uint32_t size) {return DeviceBuffer::Write(ptr,0,size*sizeof(T));}
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};//class IndirectCommandBuffer:public DeviceBuffer
class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
{
friend class GPUDevice;
public:
using IndirectCommandBuffer<VkDrawIndirectCommand>::IndirectCommandBuffer;
void Draw(VkCommandBuffer cmd_buf,uint32_t cmd_offset,uint32_t draw_count) const
{
vkCmdDrawIndirect(cmd_buf,
buf.buffer,
cmd_offset*sizeof(VkDrawIndirectCommand),
draw_count,
sizeof(VkDrawIndirectCommand));
}
};//class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
{
friend class GPUDevice;
public:
using IndirectCommandBuffer<VkDrawIndexedIndirectCommand>::IndirectCommandBuffer;
void DrawIndexed(VkCommandBuffer cmd_buf,uint32_t cmd_offset,uint32_t draw_count) const
{
vkCmdDrawIndexedIndirect(cmd_buf,
buf.buffer,
cmd_offset*sizeof(VkDrawIndexedIndirectCommand),
draw_count,
sizeof(VkDrawIndexedIndirectCommand));
}
};//class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
class IndirectDispatchBuffer:public IndirectCommandBuffer<VkDispatchIndirectCommand>
{
friend class GPUDevice;
public:
using IndirectCommandBuffer<VkDispatchIndirectCommand>::IndirectCommandBuffer;
void Dispatch(VkCommandBuffer cmd_buf,uint32_t offset) const
{
vkCmdDispatchIndirect(cmd_buf,buf.buffer,offset);
}
};//class IndirectDispatchBuffer:public IndirectCommandBuffer<VkDispatchIndirectCommand>
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VK_NAMESPACE_END