ULRE/src/SceneGraph/Vulkan/VKPrimitive.cpp

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#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VKBuffer.h>
#include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKVertexAttribBuffer.h>
#include<hgl/graph/VKIndexBuffer.h>
#include"VKPrimitiveData.h"
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#ifdef _DEBUG
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKDeviceAttribute.h>
#endif//_DEBUG
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VK_NAMESPACE_BEGIN
//bool Renderable::Set(const int stage_input_binding,VIL *vil,VkDeviceSize offset)
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//{
// if(stage_input_binding<0||stage_input_binding>=buf_count||!vil)return(false);
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//
// const VkVertexInputBindingDescription *desc=vertex_sm->GetDesc(stage_input_binding);
// const VkVertexInputAttributeDescription *attr=vertex_sm->GetAttr(stage_input_binding);
//
// if(vil->GetFormat()!=attr->format)return(false);
// if(vil->GetStride()!=desc->stride)return(false);
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//
// //format信息来自于shader实际中可以不一样。但那样需要为每一个格式产生一个同样shader的material instance不同的格式又需要不同的pipeline我们不支持这种行为
//
// buf_list[stage_input_binding]=vil->GetBuffer();
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// buf_offset[stage_input_binding]=offset;
//
// return(true);
//}
Primitive::Primitive(const AnsiString &pn,PrimitiveData *pd)
{
prim_name=pn;
prim_data=pd;
}
Primitive::~Primitive()
{
SAFE_CLEAR(prim_data);
}
const VkDeviceSize Primitive::GetVertexCount()const
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{
return prim_data->GetVertexCount();
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}
const int Primitive::GetVABCount()const
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{
return prim_data->GetVABCount();
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}
const int Primitive::GetVABIndex(const AnsiString &name)const
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{
return prim_data->GetVABIndex(name);
}
VAB *Primitive::GetVAB(const int vab_index)
{
return prim_data->GetVAB(vab_index);
}
const int32_t Primitive::GetVertexOffset()const
{
return prim_data->GetVertexOffset();
}
VABMap *Primitive::GetVABMap(const int vab_index)
{
return prim_data->GetVABMap(vab_index);
}
const uint32_t Primitive::GetIndexCount()const
{
return prim_data->GetIndexCount();
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}
IndexBuffer *Primitive::GetIBO()
{
return prim_data->GetIBO();
}
const uint32_t Primitive::GetFirstIndex()const
{
return prim_data->GetFirstIndex();
}
IBMap *Primitive::GetIBMap()
{
return prim_data->GetIBMap();
}
VertexDataManager *Primitive::GetVDM()
{
return prim_data->GetVDM();
}
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VK_NAMESPACE_END