ULRE/inc/hgl/gui/ThemeEngine.h

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#ifndef HGL_GUI_THEME_ENGINE_INCLUDE
#define HGL_GUI_THEME_ENGINE_INCLUDE
#include<hgl/type/RectScope.h>
#include<hgl/type/Map.h>
#include<hgl/gui/ThemeForm.h>
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namespace hgl
{
namespace gui
{
namespace vulkan
{
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class GPUDevice;
}//namespace vulkan
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constexpr VkFormat DefaultRenderTargetFormat=UFMT_ABGR8; ///<缺省窗体绘图表面格式
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class ThemeEngine
{
protected:
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GPUDevice *device;
MapObject<Form *,ThemeForm> form_list;
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RenderTarget *CreateRenderTarget(const uint32_t,const uint32_t,const VkFormat);
protected:
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virtual ThemeForm *CreateForm(Form *,RenderTarget *,RenderCommand *)=0;
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public:
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ThemeEngine(GPUDevice *dev){device=dev;}
virtual ~ThemeEngine()=default;
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virtual bool Init()=0;
virtual void Clear()=0;
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virtual bool Registry(Form *,const VkFormat format=DefaultRenderTargetFormat);
virtual void Unregistry(Form *);
virtual bool Resize(Form *,const uint32_t,const uint32_t,const VkFormat format=DefaultRenderTargetFormat);
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virtual bool Render(Form *);
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};//class ThemeEngine
// ThemeEngine *CreateThemeEngine();
ThemeEngine *GetDefaultThemeEngine(); ///<获取缺省主题引擎
}//namespace gui
}//namespace hgl
#endif//HGL_GUI_THEME_ENGINE_INCLUDE