ULRE/example/Vulkan/FlatColor.frag

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GLSL
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2019-04-15 21:33:00 +08:00
#version 450 core
layout(location = 0) in vec4 FragmentColor;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor=vec4(FragmentColor.rgb,1);
}