ULRE/inc/hgl/graph/mtl/MaterialConfig.h

63 lines
1.6 KiB
C
Raw Normal View History

#pragma once
#include<hgl/graph/mtl/StdMaterial.h>
#include<hgl/type/String.h>
#include<hgl/graph/RenderTargetOutputConfig.h>
#include<hgl/graph/VK.h>
2023-09-28 15:03:34 +08:00
#include<hgl/graph/mtl/SamplerName.h>
STD_MTL_NAMESPACE_BEGIN
2023-05-16 02:23:45 +08:00
class MaterialCreateInfo;
/**
*
*/
struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
{
const GPUDeviceAttribute * dev_attr; ///<GPU设备属性(目前仅用于获取UBO/SSBO数值未来可以考虑干掉)
2023-06-02 20:45:19 +08:00
AnsiString mtl_name; ///<材质名称
bool material_instance; ///<是否包含材质实例
RenderTargetOutputConfig rt_output; ///<渲染目标输出配置
uint32 shader_stage_flag_bit; ///<需要的shader
PrimitiveType prim; ///<图元类型
2023-09-27 20:31:46 +08:00
public:
MaterialCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name,const PrimitiveType &p)
{
2023-06-02 20:45:19 +08:00
dev_attr=da;
mtl_name=name;
material_instance=false;
2023-06-12 15:45:34 +08:00
shader_stage_flag_bit=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT;
2023-09-27 20:31:46 +08:00
prim=p;
}
2023-10-12 14:59:39 +08:00
const int compare(const MaterialCreateConfig &cfg)const override
2023-10-12 14:59:39 +08:00
{
int off;
off=material_instance-cfg.material_instance;
if(off)return(off);
2023-10-12 14:59:39 +08:00
off=hgl_cmp(rt_output,cfg.rt_output);
if(off)return(off);
off=(int)prim-(int)cfg.prim;
if(off)return(off);
off=shader_stage_flag_bit-cfg.shader_stage_flag_bit;
return off;
2023-10-12 14:59:39 +08:00
}
2023-06-02 20:45:19 +08:00
};//struct MaterialCreateConfig
STD_MTL_NAMESPACE_END