2019-04-09 02:02:43 +08:00
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#ifndef HGL_GRAPH_VULKAN_INCLUDE
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#define HGL_GRAPH_VULKAN_INCLUDE
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2019-04-11 02:29:21 +08:00
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#include<hgl/type/List.h>
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2019-05-28 21:17:37 +08:00
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#include<hgl/math/Math.h>
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2019-04-13 15:34:34 +08:00
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#include<iostream>
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2019-08-14 16:36:02 +08:00
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#include<hgl/graph/vulkan/VKNamespace.h>
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2019-05-07 12:46:25 +08:00
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#include<hgl/graph/vulkan/VKFormat.h>
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#include<hgl/graph/vulkan/VKPrimivate.h>
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2019-04-09 02:02:43 +08:00
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2019-05-05 14:22:58 +08:00
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VK_NAMESPACE_BEGIN
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2019-04-19 12:11:16 +08:00
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2019-11-13 20:50:34 +08:00
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using CharPointerList=hgl::List<const char *>;
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2019-05-07 12:46:25 +08:00
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class Instance;
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2019-05-28 21:17:37 +08:00
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class PhysicalDevice;
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2019-05-07 12:46:25 +08:00
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class Device;
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2019-07-15 22:37:00 +08:00
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struct DeviceAttribute;
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2019-05-07 12:46:25 +08:00
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class ImageView;
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class Framebuffer;
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2019-07-16 20:57:17 +08:00
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struct Swapchain;
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2019-07-16 19:59:53 +08:00
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class RenderTarget;
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class SwapchainRenderTarget;
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2019-05-07 12:46:25 +08:00
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2019-05-21 12:02:57 +08:00
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class Texture;
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2019-05-18 15:41:49 +08:00
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class Texture1D;
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class Texture1DArray;
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class Texture2D;
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class Texture2DArray;
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class Texture3D;
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class TextureCubemap;
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class TextureCubemapArray;
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2019-05-18 16:10:42 +08:00
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class Sampler;
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2019-06-26 15:18:31 +08:00
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class Memory;
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2019-05-07 12:46:25 +08:00
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class Buffer;
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2019-11-25 22:05:05 +08:00
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struct BufferData;
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2019-05-07 12:46:25 +08:00
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class VertexBuffer;
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class IndexBuffer;
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class CommandBuffer;
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class RenderPass;
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class Fence;
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class Semaphore;
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class ShaderModule;
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class ShaderModuleManage;
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class VertexShaderModule;
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class Material;
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2020-01-20 15:39:39 +08:00
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class MaterialInstance;
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2019-05-07 12:46:25 +08:00
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class PipelineLayout;
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class Pipeline;
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class DescriptorSets;
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class VertexAttributeBinding;
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class Renderable;
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2020-06-09 19:40:08 +08:00
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enum class ShaderStageBit
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2019-05-28 20:12:55 +08:00
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{
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Vertex =VK_SHADER_STAGE_VERTEX_BIT,
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TessControl =VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
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TessEval =VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
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Geometry =VK_SHADER_STAGE_GEOMETRY_BIT,
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Fragment =VK_SHADER_STAGE_FRAGMENT_BIT,
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Compute =VK_SHADER_STAGE_COMPUTE_BIT
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};//enum class ShaderStageBit
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2020-01-14 18:09:40 +08:00
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/**
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* max-lengths:
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*
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256 bytes: nvidia,arm
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128 bytes: amd,intel,powervr,adreno
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*/
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struct PushConstant
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2019-05-29 21:48:56 +08:00
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{
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Matrix4f local_to_world;
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};
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2020-06-09 19:40:08 +08:00
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constexpr uint32_t MAX_PUSH_CONSTANT_BYTES=sizeof(PushConstant);
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2020-06-24 19:13:29 +08:00
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inline void copy(VkExtent3D &e3d,const VkExtent2D &e2d,const uint32 depth=1)
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2019-07-10 21:00:36 +08:00
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{
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e3d.width =e2d.width;
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e3d.height =e2d.height;
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e3d.depth =depth;
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2019-07-10 21:00:36 +08:00
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}
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2019-04-13 15:34:34 +08:00
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inline void debug_out(const hgl::List<VkLayerProperties> &layer_properties)
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{
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const int property_count=layer_properties.GetCount();
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if(property_count<=0)return;
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const VkLayerProperties *lp=layer_properties.GetData();
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for(int i=0;i<property_count;i++)
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{
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std::cout<<"Layer Propertyes ["<<i<<"] : "<<lp->layerName<<" desc: "<<lp->description<<std::endl;
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++lp;
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}
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}
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inline void debug_out(const hgl::List<VkExtensionProperties> &extension_properties)
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{
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const int extension_count=extension_properties.GetCount();
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if(extension_count<=0)return;
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VkExtensionProperties *ep=extension_properties.GetData();
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for(int i=0;i<extension_count;i++)
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{
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std::cout<<"Extension Propertyes ["<<i<<"] : "<<ep->extensionName<<" ver: "<<ep->specVersion<<std::endl;
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++ep;
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}
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}
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2019-04-16 14:18:10 +08:00
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VK_NAMESPACE_END
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2019-04-09 02:02:43 +08:00
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#endif//HGL_GRAPH_VULKAN_INCLUDE
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