ULRE/src/SceneGraph/component/StaticMeshComponentManager.cpp

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#include<hgl/component/StaticMeshComponent.h>
#include<hgl/graph/SceneNode.h>
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#include<hgl/graph/Mesh.h>
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COMPONENT_NAMESPACE_BEGIN
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StaticMeshComponentData::~StaticMeshComponentData()
{
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if(mesh)
{
//mesh->Release(); //外面有RenderResource管理不需要在这里释放.但未来要考虑是增加Release函数通知这里释放了一次使用权
mesh=nullptr;
}
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}
Component *StaticMeshComponentManager::CreateComponent(ComponentData *data)
{
if(!data)return(nullptr);
return CreateComponent(reinterpret_cast<StaticMeshComponentData *>(data));
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}
StaticMeshComponent *StaticMeshComponentManager::CreateComponent(StaticMeshComponentData *data)
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{
if(!data)return(nullptr);
return(new StaticMeshComponent(data,this));
}
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COMPONENT_NAMESPACE_END