ULRE/example/Vulkan/texture_rect.cpp

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// 2.texture_rect
// 该示例是1.indices_rect的进化演示在矩形上贴上贴图
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTextureFromFile(Device *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{0, 0},
{SCREEN_WIDTH, 0},
{0, SCREEN_HEIGHT},
{SCREEN_WIDTH, SCREEN_HEIGHT}
};
constexpr float tex_coord_data[VERTEX_COUNT][2]=
{
{0,0},
{1,0},
{0,1},
{1,1}
};
constexpr uint32_t INDEX_COUNT=6;
constexpr uint16 index_data[INDEX_COUNT]=
{
0,1,3,
0,3,2
};
class TestApp:public VulkanApplicationFramework
{
Camera cam;
private:
vulkan::Material * material =nullptr;
vulkan::Texture2D * texture =nullptr;
vulkan::Sampler * sampler =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Renderable * render_obj =nullptr;
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vulkan::Buffer * ubo_world_matrix =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::VAB * vertex_buffer =nullptr;
vulkan::VAB * tex_coord_buffer =nullptr;
vulkan::IndexBuffer * index_buffer =nullptr;
public:
~TestApp()
{
SAFE_CLEAR(index_buffer);
SAFE_CLEAR(tex_coord_buffer);
SAFE_CLEAR(vertex_buffer);
SAFE_CLEAR(pipeline);
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SAFE_CLEAR(ubo_world_matrix);
SAFE_CLEAR(render_obj);
SAFE_CLEAR(material_instance);
SAFE_CLEAR(sampler);
SAFE_CLEAR(texture);
SAFE_CLEAR(material);
}
private:
bool InitMaterial()
{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/FlatTexture.vert"),
OS_TEXT("res/shader/FlatTexture.frag"));
if(!material)
return(false);
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render_obj=material->CreateRenderable(VERTEX_COUNT);
material_instance=material->CreateInstance();
texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/lena.Tex2D"));
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sampler=device->CreateSampler();
material_instance->BindSampler("tex",texture,sampler);
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material_instance->BindUBO("world",ubo_world_matrix);
material_instance->Update();
return(true);
}
bool InitUBO()
{
const VkExtent2D extent=sc_render_target->GetExtent();
cam.width=extent.width;
cam.height=extent.height;
cam.Refresh();
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ubo_world_matrix=device->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
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if(!ubo_world_matrix)
return(false);
return(true);
}
void InitVBO()
{
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vertex_buffer =device->CreateVAB(FMT_RG32F,VERTEX_COUNT,vertex_data);
tex_coord_buffer=device->CreateVAB(FMT_RG32F,VERTEX_COUNT,tex_coord_data);
index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
render_obj->Set("Vertex",vertex_buffer);
render_obj->Set("TexCoord",tex_coord_buffer);
render_obj->Set(index_buffer);
}
bool InitPipeline()
{
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AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(Prim::Triangles);
pipeline=pipeline_creater->Create();
return pipeline;
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitUBO())
return(false);
if(!InitMaterial())
return(false);
InitVBO();
if(!InitPipeline())
return(false);
BuildCommandBuffer(pipeline,material_instance,render_obj);
return(true);
}
void Resize(int w,int h)override
{
cam.width=w;
cam.height=h;
cam.Refresh();
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ubo_world_matrix->Write(&cam.matrix);
BuildCommandBuffer(pipeline,material_instance,render_obj);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}