ULRE/example/Vulkan/VKPipeline.cpp

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#include"VKPipeline.h"
#include"VKShader.h"
#include"VKVertexInput.h"
VK_NAMESPACE_BEGIN
Pipeline::~Pipeline()
{
vkDestroyPipeline(device,pipeline,nullptr);
}
PipelineCreater::PipelineCreater(VkDevice dev,uint w,uint h)
{
device=dev;
width=w;
height=h;
hgl_zero(pipelineInfo);
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = width;
viewport.height = height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
scissor.offset = {0, 0};
scissor.extent.width=width;
scissor.extent.height=height;
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
viewportState.pScissors = &scissor;
pipelineInfo.pViewportState = &viewportState;
}
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bool PipelineCreater::Set(const Shader *s)
{
if(!s)return(false);
//未来这里需要增加是否有vs/fs的检测
shader=s;
pipelineInfo.stageCount=shader->GetCount();
pipelineInfo.pStages=shader->GetStages();
return(true);
}
bool PipelineCreater::Set(const VertexInput *vi)
{
if(!vi)return(false);
if(vi->GetCount()<=0)return(false);
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vertex_input=vi;
vis_create_info=vertex_input->GetPipelineVertexInputStateCreateInfo();
pipelineInfo.pVertexInputState=&vis_create_info;
return(true);
}
bool PipelineCreater::Set(const VkPrimitiveTopology topology,bool restart)
{
if(topology<VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE||topology>VK_PRIMITIVE_TOPOLOGY_END_RANGE)return(false);
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = topology;
inputAssembly.primitiveRestartEnable = restart;
pipelineInfo.pInputAssemblyState = &inputAssembly;
return(true);
}
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Pipeline *PipelineCreater::Create()
{
//pipelineInfo.pRasterizationState = &rasterizer;
//pipelineInfo.pMultisampleState = &multisampling;
//pipelineInfo.pColorBlendState = &colorBlending;
//pipelineInfo.layout = pipelineLayout;
//pipelineInfo.renderPass = renderPass;
//pipelineInfo.subpass = 0;
//pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
VkPipeline graphicsPipeline;
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if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS)
return(nullptr);
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return(new Pipeline(device,graphicsPipeline));
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}
VK_NAMESPACE_END