2019-04-18 16:38:58 +08:00
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#include"VKPipeline.h"
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#include"VKShader.h"
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#include"VKVertexInput.h"
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VK_NAMESPACE_BEGIN
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2019-04-18 16:53:14 +08:00
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Pipeline::~Pipeline()
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{
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vkDestroyPipeline(device,pipeline,nullptr);
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}
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PipelineCreater::PipelineCreater(VkDevice dev,uint w,uint h)
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{
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device=dev;
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width=w;
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height=h;
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hgl_zero(pipelineInfo);
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pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = width;
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viewport.height = height;
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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scissor.offset = {0, 0};
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scissor.extent.width=width;
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scissor.extent.height=height;
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viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewportState.viewportCount = 1;
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viewportState.pViewports = &viewport;
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viewportState.scissorCount = 1;
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viewportState.pScissors = &scissor;
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pipelineInfo.pViewportState = &viewportState;
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}
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2019-04-18 16:38:58 +08:00
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bool PipelineCreater::Set(const Shader *s)
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{
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if(!s)return(false);
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//未来这里需要增加是否有vs/fs的检测
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shader=s;
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pipelineInfo.stageCount=shader->GetCount();
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pipelineInfo.pStages=shader->GetStages();
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return(true);
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}
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bool PipelineCreater::Set(const VertexInput *vi)
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{
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if(!vi)return(false);
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2019-04-18 16:53:14 +08:00
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if(vi->GetCount()<=0)return(false);
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2019-04-18 16:38:58 +08:00
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vertex_input=vi;
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vis_create_info=vertex_input->GetPipelineVertexInputStateCreateInfo();
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pipelineInfo.pVertexInputState=&vis_create_info;
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return(true);
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}
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2019-04-18 16:53:14 +08:00
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bool PipelineCreater::Set(const VkPrimitiveTopology topology,bool restart)
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{
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if(topology<VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE||topology>VK_PRIMITIVE_TOPOLOGY_END_RANGE)return(false);
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inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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inputAssembly.topology = topology;
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inputAssembly.primitiveRestartEnable = restart;
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pipelineInfo.pInputAssemblyState = &inputAssembly;
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return(true);
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}
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2019-04-18 16:38:58 +08:00
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Pipeline *PipelineCreater::Create()
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{
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//pipelineInfo.pRasterizationState = &rasterizer;
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//pipelineInfo.pMultisampleState = &multisampling;
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//pipelineInfo.pColorBlendState = &colorBlending;
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//pipelineInfo.layout = pipelineLayout;
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//pipelineInfo.renderPass = renderPass;
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//pipelineInfo.subpass = 0;
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//pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
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2019-04-18 16:53:14 +08:00
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VkPipeline graphicsPipeline;
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2019-04-18 16:38:58 +08:00
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2019-04-18 16:53:14 +08:00
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if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS)
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return(nullptr);
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2019-04-18 16:38:58 +08:00
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2019-04-18 16:53:14 +08:00
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return(new Pipeline(device,graphicsPipeline));
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2019-04-18 16:38:58 +08:00
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}
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VK_NAMESPACE_END
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