ULRE/src/SceneGraph/Vulkan/Texture/VKDeviceTextureCube.cpp

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2022-01-05 18:18:43 +08:00
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKImageCreateInfo.h>
#include<hgl/graph/VKCommandBuffer.h>
#include"BufferImageCopy2D.h"
VK_NAMESPACE_BEGIN
void GenerateMipmaps2D(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels);
TextureCube *GPUDevice::CreateTextureCube(TextureData *tex_data)
{
if(!tex_data)
return(nullptr);
return(new TextureCube(attr->device,tex_data));
}
TextureCube *GPUDevice::CreateTextureCube(TextureCreateInfo *tci)
{
if(!tci)return(nullptr);
if(tci->extent.width*tci->extent.height<=0)return(nullptr);
if(tci->target_mipmaps==0)
tci->target_mipmaps=(tci->origin_mipmaps>1?tci->origin_mipmaps:1);
if(!tci->image)
{
ImageCubeCreateInfo ici(tci->usage,tci->tiling,tci->format,tci->extent,tci->target_mipmaps);
tci->image=CreateImage(&ici);
if(!tci->image)
{
Clear(tci);
return(nullptr);
}
tci->memory=CreateMemory(tci->image);
}
if(!tci->image_view)
tci->image_view=CreateImageViewCube(attr->device,tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
TextureData *tex_data=new TextureData(tci);
TextureCube *tex=CreateTextureCube(tex_data);
if(!tex)
{
Clear(tci);
return(nullptr);
}
if((!tci->buffer)&&tci->pixels&&tci->total_bytes>0)
tci->buffer=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,tci->total_bytes,tci->pixels);
if(tci->buffer)
{
texture_cmd_buf->Begin();
if(tci->target_mipmaps==tci->origin_mipmaps)
{
if(tci->target_mipmaps<=1) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mipmaps<70><73><EFBFBD><EFBFBD>Ҳ<EFBFBD><D2B2>Ҫmipmaps
{
CommitTexture2D(tex,tci->buffer,tci->extent.width,tci->extent.height,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
else //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mipmaps<70><73><EFBFBD><EFBFBD>
{
CommitTexture2DMipmaps(tex,tci->buffer,tci->extent.width,tci->extent.height,tci->mipmap_zero_total_bytes);
}
}
else
if(tci->origin_mipmaps<=1) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mipmaps<70><73><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>Ҫmipmaps
{
CommitTexture2D(tex,tci->buffer,tci->extent.width,tci->extent.height,VK_PIPELINE_STAGE_TRANSFER_BIT);
GenerateMipmaps2D(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel);
}
texture_cmd_buf->End();
SubmitTexture(*texture_cmd_buf);
delete tci->buffer;
}
delete tci;
return tex;
}
//
//bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,const VkBufferImageCopy *buffer_image_copy,const int count,VkPipelineStageFlags destinationStage)
//{
// if(!tex||!buf)
// return(false);
//
// ImageSubresourceRange subresourceRange(tex->GetAspect(),tex->GetMipLevel());
//
// texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
// VK_PIPELINE_STAGE_HOST_BIT,
// VK_PIPELINE_STAGE_TRANSFER_BIT,
// 0,
// VK_ACCESS_TRANSFER_WRITE_BIT,
// VK_IMAGE_LAYOUT_UNDEFINED,
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
// subresourceRange);
//
// texture_cmd_buf->CopyBufferToImage(
// buf->GetBuffer(),
// tex->GetImage(),
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
// count,
// buffer_image_copy);
//
// if(destinationStage==VK_PIPELINE_STAGE_TRANSFER_BIT) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>У<EFBFBD>һ<EFBFBD><D2BB><EFBFBD>Ǹ<EFBFBD><C7B8>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>mipmaps
// {
// texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
// VK_PIPELINE_STAGE_TRANSFER_BIT,
// VK_PIPELINE_STAGE_TRANSFER_BIT,
// VK_ACCESS_TRANSFER_WRITE_BIT,
// VK_ACCESS_TRANSFER_WRITE_BIT,
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
// subresourceRange);
// }
// else// if(destinationStage==VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT) //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD>fragment shader<65><72><EFBFBD>ˣ<EFBFBD>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>
// {
// texture_cmd_buf->ImageMemoryBarrier(tex->GetImage(),
// VK_PIPELINE_STAGE_TRANSFER_BIT,
// VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
// VK_ACCESS_TRANSFER_WRITE_BIT,
// VK_ACCESS_SHADER_READ_BIT,
// VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
// VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
// subresourceRange);
// }
//
// return(true);
//}
//
//bool GPUDevice::CommitTexture2D(Texture2D *tex,GPUBuffer *buf,uint32_t width,uint32_t height,VkPipelineStageFlags destinationStage)
//{
// if(!tex||!buf)return(false);
//
// BufferImageCopy buffer_image_copy(tex);
//
// return CommitTexture2D(tex,buf,&buffer_image_copy,1,destinationStage);
//}
//
//bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,GPUBuffer *buf,uint32_t width,uint32_t height,uint32_t total_bytes)
//{
// if(!tex||!buf
// ||width<=0||height<=0)
// return(false);
//
// const uint32_t miplevel=tex->GetMipLevel();
//
// AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(miplevel);
//
// VkDeviceSize offset=0;
// uint32_t level=0;
//
// buffer_image_copy.zero();
//
// for(VkBufferImageCopy &bic:buffer_image_copy)
// {
// bic.bufferOffset = offset;
// bic.bufferRowLength = 0;
// bic.bufferImageHeight = 0;
// bic.imageSubresource.aspectMask = tex->GetAspect();
// bic.imageSubresource.mipLevel = level++;
// bic.imageSubresource.baseArrayLayer = 0;
// bic.imageSubresource.layerCount = 1;
// bic.imageOffset.x = 0;
// bic.imageOffset.y = 0;
// bic.imageOffset.z = 0;
// bic.imageExtent.width = width;
// bic.imageExtent.height= height;
// bic.imageExtent.depth = 1;
//
// if(total_bytes<8)
// offset+=8;
// else
// offset+=total_bytes;
//
// if(width>1){width>>=1;total_bytes>>=1;}
// if(height>1){height>>=1;total_bytes>>=1;}
// }
//
// return CommitTexture2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
//}
//
//bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
//{
// if(!tex||!buf||ir_list.GetCount()<=0)
// return(false);
//
// const int ir_count=ir_list.GetCount();
// int count=0;
//
// AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(ir_count);
// VkBufferImageCopy *tp=buffer_image_copy;
//
// VkDeviceSize offset=0;
//
// for(const Image2DRegion &sp:ir_list)
// {
// tp->bufferOffset = offset;
// tp->bufferRowLength = 0;
// tp->bufferImageHeight = 0;
// tp->imageSubresource.aspectMask = tex->GetAspect();
// tp->imageSubresource.mipLevel = 0;
// tp->imageSubresource.baseArrayLayer = 0;
// tp->imageSubresource.layerCount = 1;
// tp->imageOffset.x = sp.left;
// tp->imageOffset.y = sp.top;
// tp->imageOffset.z = 0;
// tp->imageExtent.width = sp.width;
// tp->imageExtent.height= sp.height;
// tp->imageExtent.depth = 1;
//
// offset+=sp.bytes;
// ++tp;
// }
//
// texture_cmd_buf->Begin();
// bool result=CommitTexture2D(tex,buf,buffer_image_copy,ir_count,destinationStage);
// texture_cmd_buf->End();
// SubmitTexture(*texture_cmd_buf);
// return result;
//}
//
//bool GPUDevice::ChangeTexture2D(Texture2D *tex,GPUBuffer *buf,uint32_t left,uint32_t top,uint32_t width,uint32_t height,VkPipelineStageFlags destinationStage)
//{
// if(!tex||!buf
// ||left<0||left+width>tex->GetWidth()
// ||top<0||top+height>tex->GetHeight()
// ||width<=0||height<=0)
// return(false);
//
// BufferImageCopy buffer_image_copy(tex);
//
// texture_cmd_buf->Begin();
// bool result=CommitTexture2D(tex,buf,&buffer_image_copy,1,destinationStage);
// texture_cmd_buf->End();
// SubmitTexture(*texture_cmd_buf);
// return result;
//}
//
//bool GPUDevice::ChangeTexture2D(Texture2D *tex,void *data,uint32_t left,uint32_t top,uint32_t width,uint32_t height,uint32_t size,VkPipelineStageFlags destinationStage)
//{
// if(!tex||!data
// ||left<0||left+width>tex->GetWidth()
// ||top<0||top+height>tex->GetHeight()
// ||width<=0||height<=0
// ||size<=0)
// return(false);
//
// GPUBuffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
//
// bool result=ChangeTexture2D(tex,buf,left,top,width,height,destinationStage);
//
// delete buf;
// return(result);
//}
VK_NAMESPACE_END