ULRE/src/ShaderGen/ShaderCreaterFragment.cpp

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#include<hgl/shadergen/ShaderCreaterFragment.h>
#include<hgl/shadergen/ShaderDescriptorManager.h>
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SHADERGEN_NAMESPACE_BEGIN
using namespace hgl::graph;
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void ShaderCreaterFragment::UseDefaultMain()
{
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main_codes="void main()\n{\n";
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const auto &output_list=sdm->GetShaderStageIO().output;
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const uint count=output_list.GetCount();
ShaderStage **o=output_list.GetData();
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for(uint i=0;i<count;i++)
{
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main_codes+="\t";
main_codes+=(*o)->name;
main_codes+="=Get";
main_codes+=(*o)->name;
main_codes+="();\n";
++o;
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}
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main_codes+="}";
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}
bool ShaderCreaterFragment::ProcOutput()
{
const auto &output_list=sdm->GetShaderStageIO().output;
const uint count=output_list.GetCount();
ShaderStage **o=output_list.GetData();
for(uint i=0;i<count;i++)
{
final_shader+="layout(location=";
final_shader+=AnsiString::numberOf(i);
final_shader+=") out ";
final_shader+=GetShaderStageTypeName(*o);
final_shader+=" ";
final_shader+=(*o)->name;
final_shader+=";\n";
++o;
}
return(true);
}
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SHADERGEN_NAMESPACE_END