ULRE/src/SceneGraph/Vulkan/Texture/VKDeviceTexture2D.cpp

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#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKImageCreateInfo.h>
#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/VKBuffer.h>
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#include<hgl/graph/VKTexture.h>
#include"CopyBufferToImage.h"
VK_NAMESPACE_BEGIN
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void GenerateMipmaps(TextureCmdBuffer *texture_cmd_buf,VkImage image,VkImageAspectFlags aspect_mask,VkExtent3D extent,const uint32_t mipLevels,const uint32_t layer_count);
Texture2D *GPUDevice::CreateTexture2D(TextureData *tex_data)
{
if(!tex_data)
return(nullptr);
return(new Texture2D(attr->device,tex_data));
}
Texture2D *GPUDevice::CreateTexture2D(TextureCreateInfo *tci)
{
if(!tci)return(nullptr);
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if(tci->extent.width*tci->extent.height<=0)
{
Clear(tci);
return(nullptr);
}
if(tci->target_mipmaps==0)
tci->target_mipmaps=(tci->origin_mipmaps>1?tci->origin_mipmaps:1);
if(!tci->image)
{
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Image2DCreateInfo ici(tci->usage,tci->tiling,tci->format,tci->extent,tci->target_mipmaps);
tci->image=CreateImage(&ici);
if(!tci->image)
{
Clear(tci);
return(nullptr);
}
tci->memory=CreateMemory(tci->image);
}
if(!tci->image_view)
tci->image_view=CreateImageView2D(attr->device,tci->format,tci->extent,tci->target_mipmaps,tci->aspect,tci->image);
TextureData *tex_data=new TextureData(tci);
Texture2D *tex=CreateTexture2D(tex_data);
if(!tex)
{
Clear(tci);
return(nullptr);
}
if((!tci->buffer)&&tci->pixels&&tci->total_bytes>0)
tci->buffer=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,tci->total_bytes,tci->pixels);
if(tci->buffer)
{
texture_cmd_buf->Begin();
if(tci->target_mipmaps==tci->origin_mipmaps)
{
if(tci->target_mipmaps<=1) //本身不含mipmaps但也不要mipmaps
{
CommitTexture2D(tex,tci->buffer,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
else //本身有mipmaps数据
{
CommitTexture2DMipmaps(tex,tci->buffer,tci->extent,tci->mipmap_zero_total_bytes);
}
}
else
if(tci->origin_mipmaps<=1) //本身不含mipmaps数据,又想要mipmaps
{
CommitTexture2D(tex,tci->buffer,VK_PIPELINE_STAGE_TRANSFER_BIT);
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GenerateMipmaps(texture_cmd_buf,tex->GetImage(),tex->GetAspect(),tci->extent,tex_data->miplevel,1);
}
texture_cmd_buf->End();
SubmitTexture(*texture_cmd_buf);
delete tci->buffer;
}
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delete tci; //"delete tci" is correct,please don't use "Clear(tci)"
return tex;
}
bool GPUDevice::CommitTexture2D(Texture2D *tex,DeviceBuffer *buf,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf)return(false);
BufferImageCopy buffer_image_copy(tex);
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return CopyBufferToImage2D(tex,buf,&buffer_image_copy,destinationStage);
}
bool GPUDevice::CommitTexture2DMipmaps(Texture2D *tex,DeviceBuffer *buf,const VkExtent3D &extent,uint32_t total_bytes)
{
if(!tex||!buf
||extent.width*extent.height<=0)
return(false);
const uint32_t miplevel=tex->GetMipLevel();
AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(miplevel);
VkDeviceSize offset=0;
uint32_t level=0;
uint32_t width=extent.width;
uint32_t height=extent.height;
buffer_image_copy.zero();
for(VkBufferImageCopy &bic:buffer_image_copy)
{
bic.bufferOffset = offset;
bic.bufferRowLength = 0;
bic.bufferImageHeight = 0;
bic.imageSubresource.aspectMask = tex->GetAspect();
bic.imageSubresource.mipLevel = level++;
bic.imageSubresource.baseArrayLayer = 0;
bic.imageSubresource.layerCount = 1;
bic.imageOffset.x = 0;
bic.imageOffset.y = 0;
bic.imageOffset.z = 0;
bic.imageExtent.width = width;
bic.imageExtent.height= height;
bic.imageExtent.depth = 1;
if(total_bytes<8)
offset+=8;
else
offset+=total_bytes;
if(width>1){width>>=1;total_bytes>>=1;}
if(height>1){height>>=1;total_bytes>>=1;}
}
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return CopyBufferToImage2D(tex,buf,buffer_image_copy,miplevel,VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
}
bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const List<Image2DRegion> &ir_list,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf||ir_list.GetCount()<=0)
return(false);
const int ir_count=ir_list.GetCount();
int count=0;
AutoDeleteArray<VkBufferImageCopy> buffer_image_copy(ir_count);
VkBufferImageCopy *tp=buffer_image_copy;
VkDeviceSize offset=0;
for(const Image2DRegion &sp:ir_list)
{
tp->bufferOffset = offset;
tp->bufferRowLength = 0;
tp->bufferImageHeight = 0;
tp->imageSubresource.aspectMask = tex->GetAspect();
tp->imageSubresource.mipLevel = 0;
tp->imageSubresource.baseArrayLayer = 0;
tp->imageSubresource.layerCount = 1;
tp->imageOffset.x = sp.left;
tp->imageOffset.y = sp.top;
tp->imageOffset.z = 0;
tp->imageExtent.width = sp.width;
tp->imageExtent.height= sp.height;
tp->imageExtent.depth = 1;
offset+=sp.bytes;
++tp;
}
texture_cmd_buf->Begin();
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bool result=CopyBufferToImage2D(tex,buf,buffer_image_copy,ir_count,destinationStage);
texture_cmd_buf->End();
SubmitTexture(*texture_cmd_buf);
return result;
}
bool GPUDevice::ChangeTexture2D(Texture2D *tex,DeviceBuffer *buf,const RectScope2ui &scope,VkPipelineStageFlags destinationStage)
{
if(!tex||!buf
||scope.GetWidth()<=0
||scope.GetHeight()<=0
||scope.GetRight()>tex->GetWidth()
||scope.GetBottom()>tex->GetHeight())
return(false);
BufferImageCopy buffer_image_copy(tex,scope);
texture_cmd_buf->Begin();
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bool result=CopyBufferToImage2D(tex,buf,&buffer_image_copy,1,destinationStage);
texture_cmd_buf->End();
SubmitTexture(*texture_cmd_buf);
return result;
}
bool GPUDevice::ChangeTexture2D(Texture2D *tex,void *data,const uint32_t size,const RectScope2ui &scope,VkPipelineStageFlags destinationStage)
{
if(!tex||!data
||size<=0
||scope.GetWidth()<=0
||scope.GetHeight()<=0
||scope.GetRight()>tex->GetWidth()
||scope.GetBottom()>tex->GetHeight())
return(false);
DeviceBuffer *buf=CreateBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT,size,data);
bool result=ChangeTexture2D(tex,buf,scope,destinationStage);
delete buf;
return(result);
}
VK_NAMESPACE_END