submodules update
This commit is contained in:
parent
6a472780b3
commit
004e0037a4
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Subproject commit 35058b7f881c2a2ad00bf21c083aa88a70277864
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Subproject commit 85ffab5f6a19bfff3fc3588d4f1656b2664ca19a
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Subproject commit 74e1d564be1a9c2af21b3fc2e4ca319e23b6616a
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Subproject commit a100a10dc8750903e5bf3779c1f337f5a940910e
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Subproject commit 4ac904d834b45e6cb3edc1767726850615ca89ee
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Subproject commit d4087fe96c0acd43d376ec660bd5f1f351755448
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2
CMCore
2
CMCore
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Subproject commit 6107f34e21e5f104091d28b3db17e6cbeb7dc967
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Subproject commit 25748fde9bdb02d8d1f857838d9e7111db4103a4
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@ -21,20 +21,22 @@ use_cm_module(AssetsManage)
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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include_directories(${ULRE_3RDPTY_ROOT_PATH}/jsoncpp/include)
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add_subdirectory(3rdpty/jsoncpp)
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SET(JSONCPP_LIBRARY jsoncpp_lib)
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ELSE()
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SET(JSONCPP_LIBRARY jsoncpp)
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ENDIF()
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SET(ULRE CMCore
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CMPlatform
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CMAssetsManage
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ULRE.Util
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ULRE.Shader
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ULRE.RenderDevice.Vulkan
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ULRE.SceneGraph
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MathGeoLib
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spirv-cross-core
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SPIRV
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glslang
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jsoncpp_lib
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${JSONCPP_LIBRARY}
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${RENDER_LIBRARY}
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${Vulkan_LIBRARIES})
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@ -58,9 +60,7 @@ add_subdirectory(${SPIRV_CROSS_PATH}/external/glslang/glslang)
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include_directories(${SPIRV_CROSS_PATH}/external/glslang)
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add_subdirectory(${SPIRV_CROSS_PATH}/external/glslang/SPIRV)
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if(WIN32)
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add_subdirectory(${SPIRV_CROSS_PATH}/external/glslang/OGLCompilersDLL)
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endif()
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SET(ULRE_RUNTIME_PATH ${CMAKE_CURRENT_SOURCE_DIR})
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@ -76,7 +76,7 @@ private:
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ubo_mvp=device->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
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if(!ubo_mvp)
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return(nullptr);
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return(false);
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material_instance->BindUBO("world",ubo_mvp);
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material_instance->BindUBO("fragment_world",ubo_mvp);
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@ -93,8 +93,6 @@ public:
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return(false);
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#endif//
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InitDefaultShaderBuildResource();
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InitNativeWindowSystem();
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VK_NAMESPACE::InitVulkanProperties();
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@ -91,8 +91,8 @@ MATERIAL_NAMESPACE_BEGIN
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#undef MATERIAL_DATA_FORMAT_DEFINE
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};//enum class DataFormat
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inline const ComponentDataType GetFormatBaseType (const enum class DataFormat &df){return ComponentDataType(uint(df)>>4);}
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inline const uint GetFormatChannels (const enum class DataFormat &df){return uint(df)&7;}
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inline const ComponentDataType GetFormatBaseType (const DataFormat &df){return ComponentDataType(uint(df)>>4);}
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inline const uint GetFormatChannels (const DataFormat &df){return uint(df)&7;}
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using ComponentBitsConfig=uint32;
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@ -110,6 +110,6 @@ MATERIAL_NAMESPACE_BEGIN
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bool LinearColorspace; ///<是要求线性颜色空间
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};//struct ComponentConfig
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const ComponentConfig *GetConfig(const enum class Component c);
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const ComponentConfig *GetConfig(const Component c);
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MATERIAL_NAMESPACE_END
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#endif//HGL_GRAPH_MATERIAL_COMPONENT_INCLUDE
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@ -41,7 +41,7 @@ protected:
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protected:
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NodeList node_list[node::NodeType::NODE_TYPE_RANGE_SIZE];
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NodeList node_list[(size_t)node::NodeType::NODE_TYPE_RANGE_SIZE];
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uint in_location=0;
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uint out_location=0;
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@ -49,7 +49,11 @@ public:
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virtual bool Join(node::Node *,param::OutputParam *); ///<增加一个关联节点
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virtual void Break(){join_node=nullptr;join_param=nullptr;} ///<断开一个关联节点
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virtual bool Check(){return(must_join?join_param:true);} ///<检测当前节点是否可用
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virtual bool Check() ///<检测当前节点是否可用
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{
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if(must_join&&!join_param)return(false);
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return true;
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}
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};//class InputParam:public Param
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SHADER_PARAM_NAMESPACE_END
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#endif//#ifndef HGL_GRAPH_SHADER_PARAM_INPUT_INCLUDE
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@ -164,7 +164,7 @@ VK_NAMESPACE_BEGIN
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/**
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* Type of data bytes/pixel Palette size Line Segments User For Compressed components/Description
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* ----------------+----------------+--------------+-----------------+--------------------+----------------------------------------------------+--------------------------------------
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* ---------------+----------------+---------------+-----------------+-------------------+-----------------------------+--------------------------------------
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* BC1(S3TC1) RGB5/RGB5A1 0.5 4 1 Color maps,Normal maps
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* BC2(S3TC3) RGBA4 1 4 1 BC1+uncompress 4-bit alpha
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* BC3(S3TC5) RGBA4 1 4 1 Color+1Alpha Color maps BC1+BC4 compress alpha
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@ -183,7 +183,7 @@ VK_NAMESPACE_BEGIN
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* PVRTC2 RGB/RGBA1/RGBA
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*
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* ASTC R/RG/RGB/RGBA
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* ----------------+----------------+--------------+-----------------+--------------------+----------------------------------------------------+
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* ---------------+----------------+---------------+-----------------+-------------------+-----------------------------+--------------------------------------
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*/
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#define FMT_BC1_RGBUN VK_FORMAT_BC1_RGB_UNORM_BLOCK
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@ -62,21 +62,7 @@ public:
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~RenderpassCreater()=default;
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int AddSwapchainImage()
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{
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VkAttachmentDescription desc;
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desc.format = device->GetSurfaceFormat();
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desc.samples = VK_SAMPLE_COUNT_1_BIT;
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desc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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desc.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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return atta_desc_list.Add(desc);
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}
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int AddSwapchainImage();
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};//class RenderpassCreater
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
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@ -24,7 +24,7 @@ public:
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SubmitQueue(Device *dev,VkQueue q,const uint32_t fence_count=1);
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virtual ~SubmitQueue();
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bool Wait(const bool wait_wall=true,const uint64 time_out=HGL_NANO_SEC_PER_SEC);
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bool Wait(const bool wait_wall=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
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bool Submit(const VkCommandBuffer &cmd_buf,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem);
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bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem);
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};//class SumbitQueue
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add_subdirectory(Vulkan)
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add_subdirectory(Shader)
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SHADER_PARAM_NAMESPACE_BEGIN
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const char *GetTypename(const ParamType pt)
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{
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constexpr char *name[]=
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const char *name[]=
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{
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"?boolean?",
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"?float?",
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@ -42,8 +42,8 @@ SET(RENDER_DEVICE_VULKAN_SOURCE VKFormat.cpp
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VKRenderable.cpp
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VKSampler.cpp)
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SET(RENDER_DEVICE_VULKAN_POD_SOURCE pod/VKPipelineCreateInfo.POD.cpp
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pod/VKTextureLoader.cpp)
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SET(RENDER_DEVICE_VULKAN_POD_SOURCE POD/VKPipelineCreateInfo.POD.cpp
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POD/VKTextureLoader.cpp)
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SOURCE_GROUP("Device" FILES ${VK_DEVICE_SOURCE})
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SOURCE_GROUP("Descriptor Sets" FILES ${VK_DESCRIPTOR_SETS_SOURCE})
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@ -140,7 +140,7 @@ bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc)
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if(filename.IsEmpty()||!pc)
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return(false);
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void *data;
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char *data;
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uint size=filesystem::LoadFileToMemory(filename,(void **)&data);
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bool result=pc->LoadFromMemory((uchar *)data,size);
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@ -7,10 +7,8 @@
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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#ifdef _DEBUG
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#include<iostream>
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#include<iomanip>
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#endif//_DEBUG
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VK_NAMESPACE_BEGIN
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Swapchain *CreateSwapchain(const DeviceAttribute *attr,const VkExtent2D &acquire_extent);
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@ -218,7 +218,7 @@ RenderPass *Device::CreateRenderPass( const List<VkAttachmentDescription> &des
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{
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if(!attr->physical_device->IsColorAttachmentOptimal(*cf)
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&&!attr->physical_device->IsColorAttachmentLinear(*cf))
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return(false);
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return(nullptr);
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++cf;
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}
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@ -226,7 +226,7 @@ RenderPass *Device::CreateRenderPass( const List<VkAttachmentDescription> &des
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if(!attr->physical_device->IsDepthAttachmentOptimal(depth_format)
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&&!attr->physical_device->IsDepthAttachmentLinear(depth_format))
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return(false);
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return(nullptr);
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VkRenderPassCreateInfo rp_info;
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rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
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@ -250,10 +250,10 @@ RenderPass *Device::CreateRenderPass( const List<VkAttachmentDescription> &des
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RenderPass *Device::CreateRenderPass(VkFormat color_format,VkFormat depth_format,VkImageLayout color_final_layout,VkImageLayout depth_final_layout) const
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{
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if(!attr->physical_device->IsColorAttachmentOptimal(color_format))
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return(false);
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return(nullptr);
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if(!attr->physical_device->IsDepthAttachmentOptimal(depth_format))
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return(false);
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return(nullptr);
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List<VkAttachmentReference> color_ref;
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VkAttachmentReference depth_ref;
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AutoDeleteArray<VkImage> sc_images=new VkImage[swapchain->swap_chain_count];
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if(vkGetSwapchainImagesKHR(attr->device,swapchain->swap_chain,&(swapchain->swap_chain_count),sc_images)!=VK_SUCCESS)
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{
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delete sc_images;
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return(false);
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}
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VkImage *ip=sc_images;
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Texture2D *tex;
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uint32_t index;
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if(!attr->physical_device->CheckMemoryType(req.memoryTypeBits,properties,&index))
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return(false);
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return(nullptr);
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VkMemoryAllocateInfo alloc_info;
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@ -1,7 +1,24 @@
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#include<hgl/graph/vulkan/VKRenderPass.h>
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#include<hgl/graph/vulkan/VKDevice.h>
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VK_NAMESPACE_BEGIN
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RenderPass::~RenderPass()
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{
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vkDestroyRenderPass(device,render_pass,nullptr);
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}
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int RenderpassCreater::AddSwapchainImage()
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{
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VkAttachmentDescription desc;
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desc.format = device->GetSurfaceFormat();
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desc.samples = VK_SAMPLE_COUNT_1_BIT;
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desc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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desc.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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return atta_desc_list.Add(desc);
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}
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VK_NAMESPACE_END
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@ -66,8 +66,8 @@ const ShaderModule *ShaderModuleManage::CreateShader(const VkShaderStageFlagBits
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const ShaderModule *ShaderModuleManage::CreateShader(const VkShaderStageFlagBits shader_stage_bit,const OSString &filename)
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{
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void *spv_data;
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int64 spv_size=hgl::filesystem::LoadFileToMemory(filename,&spv_data);
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char *spv_data;
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int64 spv_size=hgl::filesystem::LoadFileToMemory(filename,(void **)&spv_data);
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if(spv_size<=0)
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return(nullptr);
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@ -1194,7 +1194,7 @@ namespace hgl
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GeometryCreater3D gc(db,mtl);
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if(!gc.Init(6))
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return(false);
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return(nullptr);
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VB3f *vertex=gc.GetVertex();
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VB4f *color=gc.GetColor();
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@ -1239,7 +1239,7 @@ namespace hgl
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GeometryCreater3D gc(db,mtl);
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if(!gc.Init(8))
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return(false);
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return(nullptr);
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VB3f *vertex=gc.GetVertex();
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@ -1,9 +1,9 @@
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/graph/Material.h>
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#include<hgl/graph/VertexBuffer.h>
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#include<hgl/io/FileInputStream.h>
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#include<hgl/io/DataInputStream.h>
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#include<hgl/LogInfo.h>
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#include<hgl/log/LogInfo.h>
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namespace hgl
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{
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@ -1,11 +1,11 @@
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#include<hgl/graph/SceneDB.h>
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#include<hgl/graph/SceneDB.h>
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#include<hgl/graph/SceneNode.h>
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#include<hgl/graph/Material.h>
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#include<hgl/graph/Mesh.h>
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#include<hgl/io/FileInputStream.h>
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#include<hgl/io/DataInputStream.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/LogInfo.h>
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#include<hgl/log/LogInfo.h>
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namespace hgl
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{
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@ -32,7 +32,7 @@ MATERIAL_NAMESPACE_BEGIN
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};
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};//namespace
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const ComponentConfig *GetConfig(const enum class Component c)
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const ComponentConfig *GetConfig(const Component c)
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{
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if(c<=Component::BEGIN_RANGE
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||c>=Component::END_RANGE)return(nullptr);
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