renamed Renderable to Mesh

This commit is contained in:
hyzboy 2025-05-18 02:03:16 +08:00
parent 692eeff4a3
commit 014fce2c8e
44 changed files with 91 additions and 92 deletions

@ -1 +1 @@
Subproject commit 6da4b9973812162a966de0db505572f25f1caaca
Subproject commit 9d9fad791d9c6569189bcc57dd4b219df62bc98a

View File

@ -38,7 +38,7 @@ class TestApp:public VulkanApplicationFramework
private:
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
Pipeline * pipeline =nullptr;

View File

@ -36,7 +36,7 @@ private:
Camera cam;
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
DeviceBuffer * ubo_camera_info =nullptr;
DeviceBuffer * ubo_color_material =nullptr;
DeviceBuffer * ubo_line_config =nullptr;

View File

@ -42,7 +42,7 @@ private:
Camera cam;
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
DeviceBuffer * ubo_camera_info =nullptr;
DeviceBuffer * ubo_rb_config =nullptr;

View File

@ -38,7 +38,7 @@ private:
MaterialInstance * mi_billboard =nullptr;
Pipeline * pipeline_billboard =nullptr;
Renderable * ro_billboard =nullptr;
Mesh * ro_billboard =nullptr;
Texture2D * texture =nullptr;
Sampler * sampler =nullptr;
@ -110,13 +110,13 @@ private:
return(true);
}
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
Renderable *ri=db->CreateRenderable(r,mi,p);
Mesh *ri=db->CreateRenderable(r,mi,p);
if(!ri)
{
LOG_ERROR(OS_TEXT("Create Renderable failed."));
LOG_ERROR(OS_TEXT("Create Mesh failed."));
return(nullptr);
}

View File

@ -38,7 +38,7 @@ private:
SceneNode render_root;
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
Pipeline * pipeline =nullptr;

View File

@ -38,7 +38,7 @@ private:
struct
{
MaterialInstance * mi;
Renderable * r;
Mesh * r;
}render_obj[DRAW_OBJECT_COUNT]{};
Pipeline * pipeline =nullptr;

View File

@ -68,7 +68,7 @@ private:
#endif
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
Pipeline * pipeline =nullptr;

View File

@ -38,7 +38,7 @@ private:
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
Pipeline * pipeline =nullptr;

View File

@ -34,7 +34,7 @@ private:
Color4f clear_color =Color4f(0.2f,0.2f,0.2f,1.0f);
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
Pipeline * pipeline =nullptr;

View File

@ -15,7 +15,7 @@ private:
TextRender * text_render =nullptr;
TextPrimitive * text_primitive =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
public:

View File

@ -34,7 +34,7 @@ enum class GizmoShape:uint
bool InitGizmoResource(RenderResource *);
void FreeGizmoResource();
Renderable *GetGizmoRenderable(const GizmoShape &shape,const GizmoColor &color);
Mesh *GetGizmoRenderable(const GizmoShape &shape,const GizmoColor &color);
StaticMesh *GetGizmoMoveStaticMesh();
StaticMesh *GetGizmoScaleStaticMesh();

View File

@ -45,22 +45,22 @@ void ClearGizmoMoveStaticMesh()
bool InitGizmoMoveStaticMesh()
{
Renderable *sphere=GetGizmoRenderable(GizmoShape::Sphere,GizmoColor::White);
Renderable *cylinder[3]
Mesh *sphere=GetGizmoRenderable(GizmoShape::Sphere,GizmoColor::White);
Mesh *cylinder[3]
{
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Red),
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Green),
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Blue),
};
Renderable *cone[3]
Mesh *cone[3]
{
GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Red),
GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Green),
GetGizmoRenderable(GizmoShape::Cone,GizmoColor::Blue),
};
Renderable *circle[3]=
Mesh *circle[3]=
{
GetGizmoRenderable(GizmoShape::Circle,GizmoColor::Red),
GetGizmoRenderable(GizmoShape::Circle,GizmoColor::Green),

View File

@ -22,7 +22,7 @@ void ClearGizmoRotateStaticMesh()
bool InitGizmoRotateStaticMesh()
{
Renderable *torus[4]
Mesh *torus[4]
{
GetGizmoRenderable(GizmoShape::Torus,GizmoColor::Red),
GetGizmoRenderable(GizmoShape::Torus,GizmoColor::Green),

View File

@ -45,22 +45,22 @@ void ClearGizmoScaleStaticMesh()
bool InitGizmoScaleStaticMesh()
{
Renderable *center_cube=GetGizmoRenderable(GizmoShape::Cube,GizmoColor::White);
Renderable *cylinder[3]
Mesh *center_cube=GetGizmoRenderable(GizmoShape::Cube,GizmoColor::White);
Mesh *cylinder[3]
{
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Red),
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Green),
GetGizmoRenderable(GizmoShape::Cylinder,GizmoColor::Blue),
};
Renderable *cube[3]
Mesh *cube[3]
{
GetGizmoRenderable(GizmoShape::Cube,GizmoColor::Red),
GetGizmoRenderable(GizmoShape::Cube,GizmoColor::Green),
GetGizmoRenderable(GizmoShape::Cube,GizmoColor::Blue),
};
Renderable *square[3]=
Mesh *square[3]=
{
GetGizmoRenderable(GizmoShape::Square,GizmoColor::Red),
GetGizmoRenderable(GizmoShape::Square,GizmoColor::Green),

View File

@ -43,7 +43,7 @@ namespace
{
Primitive *prim;
Renderable *renderable[size_t(GizmoColor::RANGE_SIZE)];
Mesh *renderable[size_t(GizmoColor::RANGE_SIZE)];
};
GizmoRenderable gizmo_rederable[size_t(GizmoShape::RANGE_SIZE)]{};
@ -306,7 +306,7 @@ void FreeGizmoResource()
SAFE_CLEAR(gizmo_line.vdm);
}
Renderable *GetGizmoRenderable(const GizmoShape &shape,const GizmoColor &color)
Mesh *GetGizmoRenderable(const GizmoShape &shape,const GizmoColor &color)
{
if(!gizmo_rr)
return(nullptr);

View File

@ -35,7 +35,7 @@ constexpr const float GIZMO_CYLINDER_OFFSET =GIZMO_CYLINDER_HALF_LENGTH+GIZM
constexpr const float GIZMO_TWO_AXIS_OFFSET =5.0F; ///<二轴调节点偏移量(方片或圆)
Renderable *GetGizmoRenderable(const GizmoShape &gs,const GizmoColor &);
Mesh *GetGizmoRenderable(const GizmoShape &gs,const GizmoColor &);
StaticMesh *CreateGizmoStaticMesh(SceneNode *);

View File

@ -93,9 +93,9 @@ private:
return ro_plane;
}
Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
Mesh *Add(MaterialInstance *mi,const Matrix4f &mat)
{
Renderable *ri=db->CreateRenderable(ro_plane,mi,pipeline);
Mesh *ri=db->CreateRenderable(ro_plane,mi,pipeline);
if(!ri)
return(nullptr);

View File

@ -74,9 +74,9 @@ private:
return prim_plane_grid;
}
Renderable *Add(MaterialInstance *mi,const Matrix4f &mat)
Mesh *Add(MaterialInstance *mi,const Matrix4f &mat)
{
Renderable *ri=db->CreateRenderable(prim_plane_grid,mi,pipeline);
Mesh *ri=db->CreateRenderable(prim_plane_grid,mi,pipeline);
if(!ri)
return(nullptr);

View File

@ -92,13 +92,13 @@ private:
return(true);
}
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
Renderable *ri=db->CreateRenderable(r,mi,p);
Mesh *ri=db->CreateRenderable(r,mi,p);
if(!ri)
{
LOG_ERROR(OS_TEXT("Create Renderable failed."));
LOG_ERROR(OS_TEXT("Create Mesh failed."));
return(nullptr);
}

View File

@ -243,7 +243,7 @@ private:
return(true);
}
Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p,const Matrix4f &mat=Identity4f)
Mesh *Add(Primitive *r,MaterialInstance *mi,Pipeline *p,const Matrix4f &mat=Identity4f)
{
if(!r)
return(nullptr);
@ -252,11 +252,11 @@ private:
if(!p)
return(nullptr);
Renderable *ri=db->CreateRenderable(r,mi,p);
Mesh *ri=db->CreateRenderable(r,mi,p);
if(!ri)
{
LOG_ERROR("Create Renderable failed! Primitive: "+r->GetName());
LOG_ERROR("Create Mesh failed! Primitive: "+r->GetName());
return(nullptr);
}

View File

@ -44,7 +44,7 @@ private:
Sampler * sampler =nullptr;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
Pipeline * pipeline =nullptr;
private:

View File

@ -40,7 +40,7 @@ private:
Sampler * sampler =nullptr;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Renderable * render_obj =nullptr;
Mesh * render_obj =nullptr;
Pipeline * pipeline =nullptr;
private:

View File

@ -61,7 +61,7 @@ private:
struct
{
MaterialInstance * mi;
Renderable * r;
Mesh * r;
}render_obj[TexCount]{};
private:

View File

@ -220,7 +220,7 @@ public:
}
}
bool BuildCommandBuffer(RenderCmdBuffer *cb,Framebuffer *fbo,Renderable *ri)
bool BuildCommandBuffer(RenderCmdBuffer *cb,Framebuffer *fbo,Mesh *ri)
{
if(!ri)return(false);
@ -238,7 +238,7 @@ public:
return(true);
}
bool BuildCommandBuffer(uint32_t index,Renderable *ri)
bool BuildCommandBuffer(uint32_t index,Mesh *ri)
{
if(!ri)return(false);
@ -246,7 +246,7 @@ public:
sc_render_target->GetFramebuffer(),ri);
}
bool BuildCommandBuffer(Renderable *ri)
bool BuildCommandBuffer(Mesh *ri)
{
if(!ri)return(false);
@ -256,7 +256,7 @@ public:
return(true);
}
bool BuildCurrentCommandBuffer(Renderable *ri)
bool BuildCurrentCommandBuffer(Mesh *ri)
{
if(!ri)return(false);

View File

@ -91,7 +91,7 @@ namespace hgl
const graph::VIL *vil,
const std::initializer_list<graph::VertexAttribDataPtr> &vad_list);
graph::Renderable *CreateRenderable(const AnsiString &name,
graph::Mesh *CreateRenderable(const AnsiString &name,
const uint32_t vertices_count,
graph::MaterialInstance *mi,
graph::Pipeline *pipeline,

View File

@ -7,7 +7,7 @@ COMPONENT_NAMESPACE_BEGIN
struct StaticMeshComponentData:public ComponentData
{
Renderable *renderable;
Mesh *renderable;
};//struct StaticMeshComponentData
class StaticMeshComponent;

View File

@ -73,7 +73,7 @@ private:
public:
void Set(Renderable *);
void Set(Mesh *);
};
IndirectDrawBuffer *icb_draw;

View File

@ -7,7 +7,7 @@ namespace hgl
{
namespace graph
{
class Renderable;
class Mesh;
class MaterialInstance;
class SceneNode;

View File

@ -31,7 +31,7 @@ namespace hgl
AABB LocalBoundingBox; ///<本地坐标绑定盒
//AABB WorldBoundingBox; ///<世界坐标绑定盒
Renderable *render_obj=nullptr; ///<可渲染实例
Mesh *render_obj=nullptr; ///<可渲染实例
protected:
@ -51,9 +51,9 @@ namespace hgl
SceneNode(const SceneNode &)=delete;
SceneNode(const SceneNode *)=delete;
SceneNode(const SceneOrient &so ):SceneOrient(so) {}
SceneNode( Renderable *ri ) {render_obj=ri;}
SceneNode( Mesh *ri ) {render_obj=ri;}
SceneNode(const Matrix4f &mat ):SceneOrient(mat) {}
SceneNode(const Matrix4f &mat, Renderable *ri ):SceneOrient(mat) {render_obj=ri;}
SceneNode(const Matrix4f &mat, Mesh *ri ):SceneOrient(mat) {render_obj=ri;}
public:
@ -85,9 +85,9 @@ namespace hgl
SceneNode * GetParent() noexcept{return ParentNode;}
const SceneNode * GetParent()const noexcept{return ParentNode;}
void SetRenderable(Renderable *);
Renderable *GetRenderable() noexcept{return render_obj;}
const Renderable *GetRenderable()const noexcept{return render_obj;}
void SetRenderable(Mesh *);
Mesh *GetRenderable() noexcept{return render_obj;}
const Mesh *GetRenderable()const noexcept{return render_obj;}
SceneNode *Add(SceneNode *sn)
{

View File

@ -123,7 +123,7 @@ using VIL=VertexInputLayout;
class PrimitiveData;
class Primitive;
class Renderable;
class Mesh;
class VertexDataManager;
using VDM=VertexDataManager;

View File

@ -245,7 +245,7 @@ public: //dynamic state
public:
void Render(Renderable *ri)
void Render(Mesh *ri)
{
if(!ri)return;

View File

@ -54,7 +54,7 @@ class RenderResource
IDObjectManage<PrimitiveID, Primitive> rm_primitives; ///<图元合集
IDObjectManage<BufferID, DeviceBuffer> rm_buffers; ///<顶点缓冲区合集
IDObjectManage<SamplerID, Sampler> rm_samplers; ///<采样器合集
IDObjectManage<RenderableID, Renderable> rm_renderables; ///<渲染实例集合集
IDObjectManage<RenderableID, Mesh> rm_renderables; ///<渲染实例集合集
private:
@ -97,7 +97,7 @@ public: //添加数据到管理器如果指针为nullptr会返回-1
PrimitiveID Add(Primitive * p ){return rm_primitives.Add(p);}
BufferID Add(DeviceBuffer * buf ){return rm_buffers.Add(buf);}
SamplerID Add(Sampler * s ){return rm_samplers.Add(s);}
RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
RenderableID Add(Mesh * r ){return rm_renderables.Add(r);}
public: // VAB/VAO
@ -143,8 +143,8 @@ public: //Material
MaterialInstance * CreateMaterialInstance(const AnsiString &mtl_name,const mtl::MaterialCreateInfo *,const VILConfig *vil_cfg=nullptr);
Renderable * CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p);
Renderable * CreateRenderable(PrimitiveCreater *pc,MaterialInstance *mi,Pipeline *p);
Mesh * CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p);
Mesh * CreateRenderable(PrimitiveCreater *pc,MaterialInstance *mi,Pipeline *p);
Sampler * CreateSampler(VkSamplerCreateInfo *sci=nullptr);
Sampler * CreateSampler(Texture *);
@ -157,7 +157,7 @@ public: //Get
Primitive * GetPrimitive (const PrimitiveID &id){return rm_primitives.Get(id);}
DeviceBuffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
Mesh * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
public: //Release
@ -167,7 +167,7 @@ public: //Release
void Release(Primitive * p ){rm_primitives.Release(p);}
void Release(DeviceBuffer * buf ){rm_buffers.Release(buf);}
void Release(Sampler * s ){rm_samplers.Release(s);}
void Release(Renderable * r ){rm_renderables.Release(r);}
void Release(Mesh * r ){rm_renderables.Release(r);}
};//class RenderResource
/**

View File

@ -62,10 +62,9 @@ public:
};
/**
* ()
* StaticMesh哦
* ()
*/
class Renderable ///可渲染对象实例
class Mesh
{
Pipeline * pipeline;
MaterialInstance * mat_inst;
@ -76,13 +75,13 @@ class Renderable
private:
friend Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
friend Mesh *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Renderable(Primitive *,MaterialInstance *,Pipeline *,PrimitiveDataBuffer *,PrimitiveRenderData *);
Mesh(Primitive *,MaterialInstance *,Pipeline *,PrimitiveDataBuffer *,PrimitiveRenderData *);
public:
virtual ~Renderable()
virtual ~Mesh()
{
//需要在这里添加删除pipeline/desc_sets/primitive引用计数的代码
@ -115,7 +114,7 @@ public:
mat_inst=mi;
return(true);
}
};//class Renderable
};//class Mesh
Renderable *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
Mesh *CreateRenderable(Primitive *,MaterialInstance *,Pipeline *);
VK_NAMESPACE_END

View File

@ -44,7 +44,7 @@ namespace hgl
bool WriteVertex (const int16 *fp);
bool WriteTexCoord (const float *fp);
};//class TextPrimitive:public Renderable
};//class TextPrimitive:public Mesh
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_FONT_PRIMITIVE_INCLUDE

View File

@ -58,7 +58,7 @@ namespace hgl
bool Layout(TextPrimitive *tr,const U16String &str);
Renderable *CreateRenderable(TextPrimitive *text_primitive);
Mesh *CreateRenderable(TextPrimitive *text_primitive);
void Release(TextPrimitive *);
};//class TextRender

View File

@ -287,7 +287,7 @@ SET(VK_RENDERABLE_SOURCE ${SG_INCLUDE_PATH}/VKRenderable.h
Vulkan/VKTileData.cpp
Vulkan/VKTileFont.cpp)
SOURCE_GROUP("Vulkan\\Renderable" FILES ${VK_RENDERABLE_SOURCE})
SOURCE_GROUP("Vulkan\\Mesh" FILES ${VK_RENDERABLE_SOURCE})
set(COMPONENT_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/component)

View File

@ -12,7 +12,7 @@
VK_NAMESPACE_BEGIN
//bool Renderable::Set(const int stage_input_binding,VIL *vil,VkDeviceSize offset)
//bool Mesh::Set(const int stage_input_binding,VIL *vil,VkDeviceSize offset)
//{
// if(stage_input_binding<0||stage_input_binding>=buf_count||!vil)return(false);
//

View File

@ -80,12 +80,12 @@ MaterialInstance *RenderResource::CreateMaterialInstance(const AnsiString &mtl_n
return CreateMaterialInstance(mtl,vil_cfg);
}
Renderable *RenderResource::CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p)
Mesh *RenderResource::CreateRenderable(Primitive *r,MaterialInstance *mi,Pipeline *p)
{
if(!p||!mi||!r)
return(nullptr);
Renderable *ri=VK_NAMESPACE::CreateRenderable(r,mi,p);
Mesh *ri=VK_NAMESPACE::CreateRenderable(r,mi,p);
if(ri)
Add(ri);
@ -93,7 +93,7 @@ Renderable *RenderResource::CreateRenderable(Primitive *r,MaterialInstance *mi,P
return ri;
}
Renderable *RenderResource::CreateRenderable(PrimitiveCreater *pc,MaterialInstance *mi,Pipeline *p)
Mesh *RenderResource::CreateRenderable(PrimitiveCreater *pc,MaterialInstance *mi,Pipeline *p)
{
if(!p||!mi||!pc)
return(nullptr);
@ -103,7 +103,7 @@ Renderable *RenderResource::CreateRenderable(PrimitiveCreater *pc,MaterialInstan
if(!prim)
return(nullptr);
Renderable *ri=VK_NAMESPACE::CreateRenderable(prim,mi,p);
Mesh *ri=VK_NAMESPACE::CreateRenderable(prim,mi,p);
if(ri)
{

View File

@ -52,7 +52,7 @@ const int PrimitiveDataBuffer::compare(const PrimitiveDataBuffer &pdb)const
return off;
}
Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,PrimitiveDataBuffer *pdb,PrimitiveRenderData *prd)
Mesh::Mesh(Primitive *r,MaterialInstance *mi,Pipeline *p,PrimitiveDataBuffer *pdb,PrimitiveRenderData *prd)
{
primitive=r;
pipeline=p;
@ -62,7 +62,7 @@ Renderable::Renderable(Primitive *r,MaterialInstance *mi,Pipeline *p,PrimitiveDa
primitive_render_data=prd;
}
Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
Mesh *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
{
if(!prim||!mi||!p)return(nullptr);
@ -76,7 +76,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
if(prim->GetVABCount()<input_count) //小于材质要求的数量?那自然是不行的
{
LOG_ERROR("[FATAL ERROR] input buffer count of Renderable lesser than Material, Material name: "+mtl_name);
LOG_ERROR("[FATAL ERROR] input buffer count of Mesh lesser than Material, Material name: "+mtl_name);
return(nullptr);
}
@ -104,7 +104,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
if(vab->GetFormat()!=vif->format)
{
LOG_ERROR( "[FATAL ERROR] VAB \""+AnsiString(vif->name)+
AnsiString("\" format can't match Renderable, Material(")+mtl_name+
AnsiString("\" format can't match Mesh, Material(")+mtl_name+
AnsiString(") Format(")+GetVulkanFormatName(vif->format)+
AnsiString("), VAB Format(")+GetVulkanFormatName(vab->GetFormat())+
")");
@ -114,7 +114,7 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
if(vab->GetStride()!=vif->stride)
{
LOG_ERROR( "[FATAL ERROR] VAB \""+AnsiString(vif->name)+
AnsiString("\" stride can't match Renderable, Material(")+mtl_name+
AnsiString("\" stride can't match Mesh, Material(")+mtl_name+
AnsiString(") stride(")+AnsiString::numberOf(vif->stride)+
AnsiString("), VAB stride(")+AnsiString::numberOf(vab->GetStride())+
")");
@ -126,6 +126,6 @@ Renderable *CreateRenderable(Primitive *prim,MaterialInstance *mi,Pipeline *p)
++vif;
}
return(new Renderable(prim,mi,p,pdb,prd));
return(new Mesh(prim,mi,p,pdb,prd));
}
VK_NAMESPACE_END

View File

@ -31,8 +31,8 @@ const int RenderNode::compare(const RenderNode &other)const
{
hgl::int64 off;
hgl::graph::Renderable *ri_one=other.scene_node->GetRenderable();
hgl::graph::Renderable *ri_two=scene_node->GetRenderable();
hgl::graph::Mesh *ri_one=other.scene_node->GetRenderable();
hgl::graph::Mesh *ri_two=scene_node->GetRenderable();
auto *prim_one=ri_one->GetPrimitive();
auto *prim_two=ri_two->GetPrimitive();
@ -203,7 +203,7 @@ void MaterialRenderList::UpdateMaterialInstance(SceneNode *sn)
}
}
void MaterialRenderList::RenderItem::Set(Renderable *ri)
void MaterialRenderList::RenderItem::Set(Mesh *ri)
{
mi =ri->GetMaterialInstance();
pdb =ri->GetDataBuffer();
@ -261,7 +261,7 @@ void MaterialRenderList::Stat()
ri_array.Alloc(count);
RenderItem *ri=ri_array.GetData();
Renderable *ro=rn->scene_node->GetRenderable();
Mesh *ro=rn->scene_node->GetRenderable();
ri_count=1;

View File

@ -22,7 +22,7 @@ namespace hgl
{
if(!sn)return(false);
Renderable *ri=sn->GetRenderable();
Mesh *ri=sn->GetRenderable();
if(ri)
{
@ -89,7 +89,7 @@ namespace hgl
{
if(!sn)return;
Renderable *ri=sn->GetRenderable();
Mesh *ri=sn->GetRenderable();
if(!ri)return;

View File

@ -21,7 +21,7 @@ namespace hgl
return node;
}
void SceneNode::SetRenderable(Renderable *ri)
void SceneNode::SetRenderable(Mesh *ri)
{
render_obj=ri;

View File

@ -98,7 +98,7 @@ namespace hgl
return prim;
}
graph::Renderable *WorkObject::CreateRenderable( const AnsiString &name,
graph::Mesh *WorkObject::CreateRenderable( const AnsiString &name,
const uint32_t vertices_count,
graph::MaterialInstance *mi,
graph::Pipeline *pipeline,