更新PlaneGrid3D到可运行

This commit is contained in:
hyzboy 2025-06-10 23:11:30 +08:00
parent b7627f392c
commit 0170a8d7c6

View File

@ -1,6 +1,6 @@
// PlaneGrid3D // PlaneGrid3D
#include"VulkanAppFramework.h" #include<hgl/WorkManager.h>
#include<hgl/filesystem/FileSystem.h> #include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h> #include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h> #include<hgl/graph/VKRenderResource.h>
@ -8,11 +8,13 @@
#include<hgl/graph/Camera.h> #include<hgl/graph/Camera.h>
#include<hgl/graph/mtl/Material3DCreateConfig.h> #include<hgl/graph/mtl/Material3DCreateConfig.h>
#include<hgl/graph/VKVertexInputConfig.h> #include<hgl/graph/VKVertexInputConfig.h>
#include<hgl/graph/FirstPersonCameraControl.h>
#include<hgl/color/Color.h>
using namespace hgl; using namespace hgl;
using namespace hgl::graph; using namespace hgl::graph;
class TestApp:public SceneAppFramework class TestApp:public WorkObject
{ {
private: private:
@ -26,7 +28,7 @@ private:
bool InitMDP() bool InitMDP()
{ {
mtl::Material3DCreateConfig cfg(device->GetDevAttr(),"VertexLuminance3D",PrimitiveType::Lines); mtl::Material3DCreateConfig cfg(PrimitiveType::Lines);
cfg.local_to_world=true; cfg.local_to_world=true;
cfg.position_format=VAT_VEC2; cfg.position_format=VAT_VEC2;
@ -67,55 +69,61 @@ private:
pgci.lum=180; pgci.lum=180;
pgci.sub_lum=255; pgci.sub_lum=255;
PrimitiveCreater pc(device,material_instance[0]->GetVIL()); PrimitiveCreater pc(GetDevice(),material_instance[0]->GetVIL());
prim_plane_grid=CreatePlaneGrid2D(&pc,&pgci); prim_plane_grid=CreatePlaneGrid2D(&pc,&pgci);
return prim_plane_grid; return prim_plane_grid;
} }
Mesh *Add(MaterialInstance *mi,const Matrix4f &mat) void Add(SceneNode *parent_node,MaterialInstance *mi,const Matrix4f &mat)
{ {
Mesh *ri=db->CreateMesh(prim_plane_grid,mi,pipeline); Mesh *ri=db->CreateMesh(prim_plane_grid,mi,pipeline);
if(!ri) if(!ri)
return(nullptr); return;
render_root.Add(new SceneNode(mat,ri)); parent_node->Add(new SceneNode(mat,ri));
return ri;
} }
bool InitScene() bool InitScene()
{ {
Add(material_instance[0],Matrix4f(1.0f)); SceneNode *scene_root=GetSceneRoot(); //取得缺省场景根节点
Add(material_instance[1],rotate(HGL_RAD_90,0,1,0));
Add(material_instance[2],rotate(HGL_RAD_90,1,0,0));
camera->pos=Vector3f(32,32,32); Add(scene_root,material_instance[0],Matrix4f(1.0f));
camera_control->SetTarget(Vector3f(0,0,0)); Add(scene_root,material_instance[1],rotate(HGL_RAD_90,0,1,0));
camera_control->Refresh(); Add(scene_root,material_instance[2],rotate(HGL_RAD_90,1,0,0));
Camera *cur_camera=GetCamera(); //取得缺省相机
cur_camera->pos=Vector3f(32,32,32);
CameraControl *camera_control=GetCameraControl();
if(camera_control
&&camera_control->GetControlName()==FirstPersonCameraControl::StaticControlName())
{
FirstPersonCameraControl *fp_cam_ctl=(FirstPersonCameraControl *)camera_control;
fp_cam_ctl->SetTarget(Vector3f(0,0,0));
}
// camera_control->SetReserveDirection(true,true); //反转x,y // camera_control->SetReserveDirection(true,true); //反转x,y
render_root.RefreshMatrix();
render_list->Expend(&render_root);
return(true); return(true);
} }
public: public:
using WorkObject::WorkObject;
~TestApp() ~TestApp()
{ {
SAFE_CLEAR(prim_plane_grid); SAFE_CLEAR(prim_plane_grid);
} }
bool Init(uint width,uint height) override bool Init() override
{ {
if(!SceneAppFramework::Init(width,height))
return(false);
if(!InitMDP()) if(!InitMDP())
return(false); return(false);
@ -129,7 +137,7 @@ public:
} }
};//class TestApp:public CameraAppFramework };//class TestApp:public CameraAppFramework
int main(int,char **) int os_main(int,os_char **)
{ {
return RunApp<TestApp>(1280,720); return RunFramework<TestApp>(OS_TEXT("PlaneGrid3D"),1280,720);
} }