used UTF8String instead of OSString in shader_module_by_name and material_by_name of RenderResource

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-06-05 17:07:37 +08:00
parent ab6a8435a1
commit 01cdb7661b
2 changed files with 14 additions and 15 deletions

View File

@ -36,8 +36,8 @@ class RenderResource
{
GPUDevice *device;
ObjectMap<OSString,ShaderModule> shader_module_by_name;
Map<OSString,Material *> material_by_name;
ObjectMap<AnsiString,ShaderModule> shader_module_by_name;
Map<AnsiString,Material *> material_by_name;
Map<OSString,Texture *> texture_by_name;
IDResManage<MaterialID, Material> rm_material; ///<材质合集
@ -95,7 +95,7 @@ public: // VBO/VAO
public: //Material
const ShaderModule *CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size);
const ShaderModule *CreateShaderModule(const AnsiString &shader_module_name,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size);
Material * CreateMaterial(const mtl::MaterialCreateInfo *);

View File

@ -12,32 +12,31 @@
#include<hgl/shadergen/ShaderDescriptorInfo.h>
VK_NAMESPACE_BEGIN
const ShaderModule *RenderResource::CreateShaderModule(const OSString &filename,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size)
const ShaderModule *RenderResource::CreateShaderModule(const AnsiString &sm_name,VkShaderStageFlagBits shader_stage,const uint32_t *spv_data,const size_t spv_size)
{
if(!device)return(nullptr);
if(filename.IsEmpty())return(nullptr);
if(sm_name.IsEmpty())return(nullptr);
if(!spv_data)return(nullptr);
if(spv_size<4)return(nullptr);
ShaderModule *sm;
if(shader_module_by_name.Get(filename,sm))
if(shader_module_by_name.Get(sm_name,sm))
return sm;
sm=device->CreateShaderModule(shader_stage,spv_data,spv_size);
shader_module_by_name.Add(filename,sm);
shader_module_by_name.Add(sm_name,sm);
#ifdef _DEBUG
{
auto da=device->GetDeviceAttribute();
const UTF8String sn=ToUTF8String(filename);
if(da->debug_maker)
da->debug_maker->SetShaderModule(*sm,sn);
da->debug_maker->SetShaderModule(*sm,sm_name);
if(da->debug_utils)
da->debug_utils->SetShaderModule(*sm,sn);
da->debug_utils->SetShaderModule(*sm,sm_name);
}
#endif//_DEBUG
@ -51,7 +50,7 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
Material *mtl;
const OSString mtl_name=ToOSString(mci->GetName());
const AnsiString mtl_name=mci->GetName();
if(material_by_name.Get(mtl_name,mtl))
return mtl;
@ -66,7 +65,7 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
if(vert)
{
sm=CreateShaderModule( mtl_name+OS_TEXT("?Vertex"),
sm=CreateShaderModule( mtl_name+U8_TEXT("?Vertex"),
VK_SHADER_STAGE_VERTEX_BIT,
vert->GetSPVData(),vert->GetSPVSize());
@ -81,7 +80,7 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
if(geom)
{
sm=CreateShaderModule( mtl_name+OS_TEXT("?Geometry"),
sm=CreateShaderModule( mtl_name+U8_TEXT("?Geometry"),
VK_SHADER_STAGE_GEOMETRY_BIT,
geom->GetSPVData(),geom->GetSPVSize());
@ -92,7 +91,7 @@ Material *RenderResource::CreateMaterial(const mtl::MaterialCreateInfo *mci)
if(frag)
{
sm=CreateShaderModule( mtl_name+OS_TEXT("?Fragment"),
sm=CreateShaderModule( mtl_name+U8_TEXT("?Fragment"),
VK_SHADER_STAGE_FRAGMENT_BIT,
frag->GetSPVData(),frag->GetSPVSize());