Layout codes.

This commit is contained in:
hyzboy 2024-05-05 04:37:04 +08:00
parent 40094a7529
commit 03491dbed8
2 changed files with 226 additions and 236 deletions

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@ -1,98 +1,92 @@
#ifndef HGL_GRAPH_PRIMITIVE_CREATER_INCLUDE
#define HGL_GRAPH_PRIMITIVE_CREATER_INCLUDE
#pragma once
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VertexAttribDataAccess.h>
#include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKIndexBuffer.h>
namespace hgl
VK_NAMESPACE_BEGIN
class VertexDataManager;
/**
*
*/
class PrimitiveCreater
{
namespace graph
{
class VertexDataManager;
protected:
/**
*
*/
class PrimitiveCreater
{
protected:
GPUDevice *device;
const GPUPhysicalDevice *phy_device;
GPUDevice *device;
const GPUPhysicalDevice *phy_device;
VertexDataManager *vdm;
RenderResource *db;
VertexDataManager *vdm;
RenderResource *db;
const VIL *vil;
const VIL *vil;
protected:
protected:
VkDeviceSize vertices_number;
VkDeviceSize index_number;
VkDeviceSize vertices_number;
VkDeviceSize index_number;
IndexBuffer * ibo;
void * ibo_map;
VABAccessMap vab_map;
IndexBuffer * ibo;
void * ibo_map;
VABAccessMap vab_map;
protected:
protected:
bool AcquirePVB(VABAccess *,const AnsiString &,const void *data); ///<请求一个顶点属性数据区
bool AcquirePVB(VABAccess *,const AnsiString &,const void *data); ///<请求一个顶点属性数据区
void ClearAllData();
void ClearAllData();
public:
public:
PrimitiveCreater(RenderResource *sdb,const VIL *);
PrimitiveCreater(VertexDataManager *);
virtual ~PrimitiveCreater();
PrimitiveCreater(RenderResource *sdb,const VIL *);
PrimitiveCreater(VertexDataManager *);
virtual ~PrimitiveCreater();
virtual bool Init(const uint32 vertices_count,const uint32 index_count,IndexType it=IndexType::AUTO); ///<初始化,参数为顶点数量
virtual bool Init(const uint32 vertices_count,const uint32 index_count,IndexType it=IndexType::AUTO); ///<初始化,参数为顶点数量
template<typename T>
T * AccessVAB(const AnsiString &name) ///<创建一个顶点属性数据缓冲区以及访问器
{
const VkFormat format=vil->GetVulkanFormat(name);
template<typename T>
T * AccessVAB(const AnsiString &name) ///<创建一个顶点属性数据缓冲区以及访问器
{
const VkFormat format=vil->GetVulkanFormat(name);
if(format!=T::GetVulkanFormat())
return(nullptr);
if(format!=T::GetVulkanFormat())
return(nullptr);
VABAccess vad;
if(!this->AcquirePVB(&vad,name,nullptr))
return(nullptr);
VABAccess vad;
if(!this->AcquirePVB(&vad,name,nullptr))
return(nullptr);
T *access=T::Create(vertices_number,vad.map_ptr);
T *access=T::Create(vertices_number,vad.map_ptr);
access->Begin();
access->Begin();
return access;
}
return access;
}
bool WriteVAB(const AnsiString &name,const void *data,const uint32_t bytes); ///<直接写入顶点属性数据
bool WriteVAB(const AnsiString &name,const void *data,const uint32_t bytes); ///<直接写入顶点属性数据
const IndexType GetIndexType()const{return ibo?ibo->GetType():IndexType::ERR;} ///<取得索引数据类型
const IndexType GetIndexType()const{return ibo?ibo->GetType():IndexType::ERR;} ///<取得索引数据类型
template<typename T> T *AccessIBO()
{
if(!ibo)return(nullptr);
if(ibo->GetStride()!=sizeof(T))return(nullptr);
template<typename T> T *AccessIBO()
{
if(!ibo)return(nullptr);
if(ibo->GetStride()!=sizeof(T))return(nullptr);
return (T *)ibo_map;
}
return (T *)ibo_map;
}
template<typename T> bool WriteIBO(const T *data)
{
if(!ibo)return(false);
if(ibo->GetStride()!=sizeof(T))return(false);
template<typename T> bool WriteIBO(const T *data)
{
if(!ibo)return(false);
if(ibo->GetStride()!=sizeof(T))return(false);
hgl_cpy<T>((T *)ibo_map,data,index_number);
hgl_cpy<T>((T *)ibo_map,data,index_number);
return(true);
}
return(true);
}
virtual Primitive * Finish(const AnsiString &); ///<结束并创建可渲染对象
};//class PrimitiveCreater
}//namespace graph
}//namespace hgl
#endif//HGL_GRAPH_PRIMITIVE_CREATER_INCLUDE
virtual Primitive * Finish(const AnsiString &); ///<结束并创建可渲染对象
};//class PrimitiveCreater
VK_NAMESPACE_END

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@ -4,199 +4,195 @@
#include<hgl/graph/VKPrimitive.h>
#include<hgl/graph/VertexDataManager.h>
namespace hgl
VK_NAMESPACE_BEGIN
PrimitiveCreater::PrimitiveCreater(RenderResource *sdb,const VIL *v)
{
namespace graph
device =sdb->GetDevice();
phy_device =device->GetPhysicalDevice();
vdm =nullptr;
db =sdb;
vil =v;
vertices_number =0;
index_number =0;
ibo =nullptr;
ibo_map =nullptr;
}
PrimitiveCreater::PrimitiveCreater(VertexDataManager *_vdm)
{
device =_vdm->GetDevice();
phy_device =device->GetPhysicalDevice();
vdm =_vdm;
db =nullptr;
vil =vdm->GetVIL();
vertices_number =0;
index_number =0;
ibo =nullptr;
ibo_map =nullptr;
}
PrimitiveCreater::~PrimitiveCreater()
{
if(ibo)
{
PrimitiveCreater::PrimitiveCreater(RenderResource *sdb,const VIL *v)
ibo->Unmap();
delete ibo;
}
}
bool PrimitiveCreater::Init(const uint32 vertex_count,const uint32 index_count,IndexType it)
{
if(vertex_count<=0)return(false);
vertices_number=vertex_count;
if(index_count>0)
{
index_number=index_count;
if(vdm)
{
device =sdb->GetDevice();
phy_device =device->GetPhysicalDevice();
vdm =nullptr;
db =sdb;
vil =v;
vertices_number =0;
index_number =0;
ibo =nullptr;
ibo_map =nullptr;
}
PrimitiveCreater::PrimitiveCreater(VertexDataManager *_vdm)
else
{
device =_vdm->GetDevice();
phy_device =device->GetPhysicalDevice();
vdm =_vdm;
db =nullptr;
vil =vdm->GetVIL();
vertices_number =0;
index_number =0;
ibo =nullptr;
ibo_map =nullptr;
}
PrimitiveCreater::~PrimitiveCreater()
{
if(ibo)
if(it==IndexType::AUTO)
{
ibo->Unmap();
delete ibo;
it=device->ChooseIndexType(vertex_count);
if(!IsIndexType(it))
return(false);
}
}
bool PrimitiveCreater::Init(const uint32 vertex_count,const uint32 index_count,IndexType it)
{
if(vertex_count<=0)return(false);
vertices_number=vertex_count;
if(index_count>0)
{
index_number=index_count;
if(vdm)
{
}
else
{
if(it==IndexType::AUTO)
{
it=device->ChooseIndexType(vertex_count);
if(!IsIndexType(it))
return(false);
}
else
{
if(!device->CheckIndexType(it,vertex_count))
return(false);
}
ibo=device->CreateIBO(it,index_count);
//ibo=db->CreateIBO(it,index_count);
if(!ibo)return(false);
}
ibo_map=ibo->Map();
}
return(true);
}
bool PrimitiveCreater::AcquirePVB(VABAccess *vad,const AnsiString &name,const void *data)
{
if(!vad)return(false);
if(!vil)return(false);
if(name.IsEmpty())return(false);
const VertexInputFormat *vif=vil->GetConfig(name);
if(!vif)
return(false);
if(vab_map.Get(name,*vad))
return true;
vad->vab =db->CreateVAB(vif->format,vertices_number,data);
if(!data)
vad->map_ptr=vad->vab->Map();
else
vad->map_ptr=nullptr;
{
if(!device->CheckIndexType(it,vertex_count))
return(false);
}
vab_map.Add(name,*vad);
return true;
ibo=device->CreateIBO(it,index_count);
//ibo=db->CreateIBO(it,index_count);
if(!ibo)return(false);
}
bool PrimitiveCreater::WriteVAB(const AnsiString &name,const void *data,const uint32_t bytes)
ibo_map=ibo->Map();
}
return(true);
}
bool PrimitiveCreater::AcquirePVB(VABAccess *vad,const AnsiString &name,const void *data)
{
if(!vad)return(false);
if(!vil)return(false);
if(name.IsEmpty())return(false);
const VertexInputFormat *vif=vil->GetConfig(name);
if(!vif)
return(false);
if(vab_map.Get(name,*vad))
return true;
vad->vab =db->CreateVAB(vif->format,vertices_number,data);
if(!data)
vad->map_ptr=vad->vab->Map();
else
vad->map_ptr=nullptr;
vab_map.Add(name,*vad);
return true;
}
bool PrimitiveCreater::WriteVAB(const AnsiString &name,const void *data,const uint32_t bytes)
{
if(!vil)return(false);
if(name.IsEmpty())return(false);
if(!data)return(false);
if(!bytes)return(false);
const VertexInputFormat *vif=vil->GetConfig(name);
if(!vif)
return(false);
if(vif->stride*vertices_number!=bytes)
return(false);
VABAccess vad;
return AcquirePVB(&vad,name,data);
}
void PrimitiveCreater::ClearAllData()
{
if(vab_map.GetCount()>0)
{
const auto *sp=vab_map.GetDataList();
for(int i=0;i<vab_map.GetCount();i++)
{
if(!vil)return(false);
if(name.IsEmpty())return(false);
if(!data)return(false);
if(!bytes)return(false);
if((*sp)->value.vab)
{
(*sp)->value.vab->Unmap();
delete (*sp)->value.vab;
}
const VertexInputFormat *vif=vil->GetConfig(name);
if(!vif)
return(false);
if(vif->stride*vertices_number!=bytes)
return(false);
VABAccess vad;
return AcquirePVB(&vad,name,data);
++sp;
}
}
void PrimitiveCreater::ClearAllData()
if(ibo)
{
ibo->Unmap();
delete ibo;
ibo=nullptr;
}
}
Primitive *PrimitiveCreater::Finish(const AnsiString &prim_name)
{
const uint si_count=vil->GetCount(VertexInputGroup::Basic);
if(vab_map.GetCount()!=si_count)
return(nullptr);
Primitive *primitive=db->CreatePrimitive(prim_name,vertices_number);
const auto *sp=vab_map.GetDataList();
for(uint i=0;i<si_count;i++)
{
if((*sp)->value.vab)
{
if(vab_map.GetCount()>0)
{
const auto *sp=vab_map.GetDataList();
for(int i=0;i<vab_map.GetCount();i++)
{
if((*sp)->value.vab)
{
(*sp)->value.vab->Unmap();
delete (*sp)->value.vab;
}
if((*sp)->value.map_ptr)
(*sp)->value.vab->Unmap();
++sp;
}
}
if(ibo)
{
ibo->Unmap();
delete ibo;
ibo=nullptr;
}
primitive->SetVAB((*sp)->key,(*sp)->value.vab);
}
Primitive *PrimitiveCreater::Finish(const AnsiString &prim_name)
else
{
const uint si_count=vil->GetCount(VertexInputGroup::Basic);
if(vab_map.GetCount()!=si_count)
return(nullptr);
Primitive *primitive=db->CreatePrimitive(prim_name,vertices_number);
const auto *sp=vab_map.GetDataList();
for(uint i=0;i<si_count;i++)
{
if((*sp)->value.vab)
{
if((*sp)->value.map_ptr)
(*sp)->value.vab->Unmap();
primitive->SetVAB((*sp)->key,(*sp)->value.vab);
}
else
{
//ClearAllData();
return(nullptr);
}
++sp;
}
if(ibo)
{
ibo->Unmap();
primitive->SetIndex(ibo,0,index_number);
db->Add(ibo);
ibo=nullptr; //避免释构函数删除
}
db->Add(primitive);
return primitive;
//ClearAllData();
return(nullptr);
}
}//namespace graph
}//namespace hgl
++sp;
}
if(ibo)
{
ibo->Unmap();
primitive->SetIndex(ibo,0,index_number);
db->Add(ibo);
ibo=nullptr; //避免释构函数删除
}
db->Add(primitive);
return primitive;
}
VK_NAMESPACE_END