used Color4f instead of r,g,b,a at CommandBuffer::SetClearColor
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parent
07092da047
commit
057e18640c
@ -80,7 +80,7 @@ public:
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virtual bool Init(int w,int h)
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virtual bool Init(int w,int h)
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{
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{
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clear_color.Zero();
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clear_color.Set(0,0,0,1);
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#ifdef _DEBUG
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#ifdef _DEBUG
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if(!CheckStrideBytesByFormat())
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if(!CheckStrideBytesByFormat())
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@ -211,7 +211,7 @@ public:
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cb->Begin();
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cb->Begin();
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cb->BindFramebuffer(rp,fb);
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cb->BindFramebuffer(rp,fb);
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cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
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cb->SetClearColor(0,clear_color);
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cb->BeginRenderPass();
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cb->BeginRenderPass();
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cb->BindPipeline(ri->GetPipeline());
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cb->BindPipeline(ri->GetPipeline());
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cb->BindDescriptorSets(ri);
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cb->BindDescriptorSets(ri);
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@ -268,7 +268,7 @@ public:
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cb->Begin();
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cb->Begin();
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cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
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cb->BindFramebuffer(sc_render_target->GetRenderPass(),sc_render_target->GetFramebuffer(index));
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cb->SetClearColor(0,clear_color.r,clear_color.g,clear_color.b);
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cb->SetClearColor(0,clear_color);
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cb->BeginRenderPass();
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cb->BeginRenderPass();
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rl->Render(cb);
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rl->Render(cb);
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cb->EndRenderPass();
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cb->EndRenderPass();
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@ -60,16 +60,16 @@ public:
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void SetRenderArea(const VkExtent2D &);
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void SetRenderArea(const VkExtent2D &);
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void SetViewport(const VkViewport &vp){viewport=vp;}
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void SetViewport(const VkViewport &vp){viewport=vp;}
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void SetClearColor(uint32_t index,float r,float g,float b,float a=1.0f)
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void SetClearColor(uint32_t index,const Color4f &cc)
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{
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{
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if(index>=cv_count)return;
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if(index>=cv_count)return;
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VkClearValue *cv=clear_values+index;
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VkClearValue *cv=clear_values+index;
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cv->color.float32[0]=r;
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cv->color.float32[0]=cc.r;
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cv->color.float32[1]=g;
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cv->color.float32[1]=cc.g;
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cv->color.float32[2]=b;
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cv->color.float32[2]=cc.b;
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cv->color.float32[3]=a;
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cv->color.float32[3]=cc.a;
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}
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}
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void SetClearDepthStencil(uint32_t index,float d=1.0f,float s=0)
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void SetClearDepthStencil(uint32_t index,float d=1.0f,float s=0)
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