added VKUBODynamic.h and support from VKArrayBuffer.h

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-03-28 21:52:08 +08:00
parent cb09767151
commit 05e96c58ba
8 changed files with 178 additions and 24 deletions

@ -1 +1 @@
Subproject commit eaa42e6c967b605c78e959cd5db6d10e3f443205
Subproject commit fd78d7e14b95e01e37eb5e631cbd6967e284fb95

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@ -30,7 +30,7 @@ constexpr float color_data[VERTEX_COUNT][4]=
{0,0,1,1}
};
#define USE_ZERO2ONE_COORD //使用左上角0,0右下角1,1的坐标系
//#define USE_ZERO2ONE_COORD //使用左上角0,0右下角1,1的坐标系
class TestApp:public VulkanApplicationFramework
{

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@ -46,8 +46,12 @@ namespace hgl
virtual bool ExpendNode(SceneNode *);
virtual void End();
bool BindPerFrameDescriptor();
bool BindPerMaterialDescriptor();
private:
Material * last_mtl;
Pipeline * last_pipeline;
MaterialParameters *last_mp[DESCRIPTOR_SET_TYPE_COUNT];
uint32_t last_vbo;

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@ -2,6 +2,7 @@
#define HGL_GRAPH_VULKAN_ARRAY_BUFFER_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/graph/VKUBODynamic.h>
namespace hgl
{
class Collection;
@ -29,6 +30,11 @@ namespace hgl
Collection *coll;
protected:
void * Map(const uint32 start,const uint32 count);
void Flush(const uint32 count);
public:
GPUArrayBuffer(GPUDevice *dev,VkBufferUsageFlags flags,const uint il,VkDescriptorType dt);
@ -41,8 +47,27 @@ namespace hgl
uint32 Alloc(const uint32 max_count); ///<预分配空间
void Clear();
void * Map(const uint32 start,const uint32 count);
void Flush(const uint32 count);
template<typename T>
bool Start(UBODynamicAccess<T> *ubo_access,const uint32 start,const uint32 count)
{
if(!ubo_access)return(false);
void *ptr=Map(start,count);
if(!ptr)return(false);
ubo_access->Start((uchar *)ptr,offset_alignment,count);
return(true);
}
void End(UBODynamicAccess<void> *ubo_access)
{
if(!ubo_access)return;
Flush(ubo_access->GetCount());
ubo_access->Restart();
}
};//class GPUArrayBuffer
}//namespace graph
}//namespace hgl

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@ -33,11 +33,6 @@ public:
const uint32_t GetDescriptorCount ()const{return desc_manager->GetBindCount(set_type);} ///<获取总共需要绑定的描述符数量
const BindingMapArray & GetBindingMap ()const{return desc_manager->GetBindingMap(set_type);}
const uint32_t GetDynamicCount ()const //返回动态ubo/ssbo总量
{
}
const uint32_t GetBoundCount ()const{return descriptor_set->GetCount();} ///<获取已经绑好的数量
const bool IsReady ()const{return descriptor_set->IsReady();} ///<是否全部绑好了

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@ -0,0 +1,80 @@
#ifndef HGL_GRAPH_UBO_DYNAMIC_INCLUDE
#define HGL_GRAPH_UBO_DYNAMIC_INCLUDE
#include<hgl/graph/VKArrayBuffer.h>
VK_NAMESPACE_BEGIN
template<typename T> class UBODynamicAccess
{
uchar *pointer;
uchar *current;
uint unit_size;
uint count;
uint index;
private:
UBODynamicAccess()
{
Restart();
}
void Restart()
{
pointer=nullptr;
current=nullptr;
unit_size=0;
count=0;
index=0;
}
void Start(uchar *buf,const uint us,const uint c)
{
current=pointer=buf;
unit_size=us;
count=c;
index=0;
}
friend class GPUArrayBuffer;
public:
const uint GetCount()const{return count;}
const uint GetCurrentIndex()const{return index;}
const uint GetOffsetBytes()const{return index*unit_size;}
bool Write(uchar *src)
{
if(!src)return(false);
if(index>=count)return(false);
memcpy(current,src,sizeof(T));
current+=unit_size;
++index;
return(true);
}
bool Write(uchar *src,const uint c)
{
if(!src)return(false);
if(c<=0)return(false);
if(index+c>count)return(false);
for(uint i=0;i<c;i++)
{
memcpy(current,src,sizeof(T));
current+=unit_size;
src+=sizeof(T);
}
index+=c;
return(true);
}
};//template<typename T> class UBODynamicAccess
VK_NAMESPACE_END
#endif//HGL_GRAPH_UBO_DYNAMIC_INCLUDE

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@ -185,6 +185,7 @@ SET(VK_MATERIAL_SOURCE ${SG_INCLUDE_PATH}/VKMaterial.h
${SG_INCLUDE_PATH}/VKMaterialParameters.h
${SG_INCLUDE_PATH}/VKMaterialInstance.h
${SG_INCLUDE_PATH}/VKDescriptorBindingManage.h
${SG_INCLUDE_PATH}/VKUBODynamic.h
Vulkan/VKDescriptorBindingManage.cpp
Vulkan/VKMaterial.cpp
Vulkan/VKMaterialParameters.cpp

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@ -11,9 +11,10 @@
/**
*
*
* for(pipeline)
* for(material_instance)
* for(vbo)
* for(material)
* for(pipeline)
* for(material_instance)
* for(vbo)
*/
template<>
@ -24,6 +25,15 @@ int Comparator<RenderNode2DPointer>::compare(const RenderNode2DPointer &obj_one,
hgl::graph::Renderable *ri_one=obj_one->ri;
hgl::graph::Renderable *ri_two=obj_two->ri;
//比较材质
{
off=ri_one->GetMaterial()
-ri_two->GetMaterial();
if(off)
return off;
}
//比较管线
{
off=ri_one->GetPipeline()
@ -34,18 +44,18 @@ int Comparator<RenderNode2DPointer>::compare(const RenderNode2DPointer &obj_one,
}
//比较材质实例
{
for(int i =(int)hgl::graph::DescriptorSetType::BEGIN_RANGE;
i<=(int)hgl::graph::DescriptorSetType::END_RANGE;
i++)
{
off=ri_one->GetMP((hgl::graph::DescriptorSetType)i)
-ri_two->GetMP((hgl::graph::DescriptorSetType)i);
//{
// for(int i =(int)hgl::graph::DescriptorSetType::BEGIN_RANGE;
// i<=(int)hgl::graph::DescriptorSetType::END_RANGE;
// i++)
// {
// off=ri_one->GetMP((hgl::graph::DescriptorSetType)i)
// -ri_two->GetMP((hgl::graph::DescriptorSetType)i);
if(off)
return off;
}
}
// if(off)
// return off;
// }
//}
//比较vbo+ebo
{
@ -71,6 +81,7 @@ namespace hgl
ubo_offset =0;
ubo_align =0;
last_mtl =nullptr;
last_pipeline =nullptr;
hgl_zero(last_mp);
last_vbo =0;
@ -180,6 +191,41 @@ namespace hgl
return(true);
}
bool RenderList2D::BindPerFrameDescriptor()
{
if(!cmd_buf)return(false);
for(Material *mtl:material_sets)
{
MaterialParameters *mp=mtl->GetMP(DescriptorSetType::PerFrame);
if(!mp)continue;
//if(mp->BindUBO("r_scene_info",mvp_array->GetBuffer(),true))
// mp->Update();
}
return(true);
}
bool RenderList2D::BindPerMaterialDescriptor()
{
//为每个材质实例,绑定它们的描述符
if(!cmd_buf)return(false);
for(Material *mtl:material_sets)
{
MaterialParameters *mp=mtl->GetMP(DescriptorSetType::PerMaterial);
if(!mp)continue;
//if(mp->BindUBO("r_scene_info",mvp_array->GetBuffer(),true))
// mp->Update();
}
return(true);
}
void RenderList2D::Render(Renderable *ri)
{
if(last_pipeline!=ri->GetPipeline())
@ -265,11 +311,14 @@ namespace hgl
cmd_buf=cb;
last_pipeline=nullptr;
last_mtl=nullptr;
last_pipeline=nullptr;
hgl_zero(last_mp);
last_vbo=0;
ubo_offset=0;
BindPerFrameDescriptor();
for(Renderable *ri:ri_list)
Render(ri);